JVisgaitis
Explorer
Having kids.
Thanks alotSeeten said:I blame Nightfall. He only shows up to 1 out of every 3 of his sessions. =P
But sooner or later you'll win, and you *won't* die, and you *will* level-bump...and it'll mean something.Elf Witch said:I don't enjoy a game where you can never do better than the NPCs. The NPCs are always better equipped, they always come out ahead in every encounter. If you are dying in every other session so you never get to level you just feel like why bother.
So I have to say thay you have a strange sense of a good campaign. :\
That's a huge difference. Changing a campaign, or an adventure, or a series of plans, does not ruin anything...or, at least, it shouldn't. Both players and DMs need to be able to hit the curveball...and a DoMT is guaranteed to toss a few of those!Piratecat said:Since I'm the guy who brought up "ruined the campaign" line in the other thread, I should be more explicit. In the Deck of Many Things disasters that I've seen, the random magic item created problems so pressing and immediate that they completely changed the DM's and the players' plans. Your buddy's soul got sucked into the void? Rescuing him becomes more important than your current plot. You're carrying the magic maguffin when all your magic items disappear? Too bad for the adventure.
And yet I still held back...Seeten said:Tougher? I am the tactical combat masta.
frankthedm said:First off, before complaining things are too hard, examine your tactics. I've seen countless times where the players did not work together in combat, rather each running to the enemy to showboat their kewl powaz with no plan whatsoever.
And heaven forbid they give up a few initiative ticks so the party acts as a cohesive unit. I just love it when Mr. Improved Initiative rolls higher than the rest of his party combined and rushes out there to get his beloved sneak attack, only to be torn apart in the mid teens of the initiative cycle.
If players fail to operate as a well oil combat machine, sometimes the mooks supply the [flaming] oil.