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What rule(s) is 5e missing?
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<blockquote data-quote="overgeeked" data-source="post: 8639291" data-attributes="member: 86653"><p>A 40% chance to fail, aka a 60% chance to succeed. I don't think people really understand numbers sometimes. You might be a baseball fan, so here's a quick bit of trivia. The all-time best hitter in MLB is Ty Cobb. His batting average was .366. Translating that to non-sports nerd means he hit 36.6% of the balls that came across the plate when he was at bat. The best hitter in major-league baseball's history...hit less than 40% of the time. And to you, succeeding 60% of the time is too low. Okay. But that makes no sense.</p><p></p><p>Well, players have a bizarre habit of trying to get NPCs to do everything for them (trap-sweeping hirelings) and treating social skills like literal mind control (sure the king will give you his kingdom since your rolled a nat 20).</p><p></p><p>If it's a straight roll with zero bonuses, then it's a 5% chance of success. As it's your example, a CHA +5 and 20th level with proficiency in the relevant skill for a total of +11 on that roll, you're talking about a 60% chance of success...which is almost double MLB's all-time best hitter's average chance to hit a ball.</p><p></p><p>Sometimes things are not likely. Sometimes the PCs cannot do something. Sometimes they try and fail. It's part of the game. The PCs don't have to succeed on every roll, win every fight, and succeed all the time. It's okay. It's just a game.</p><p></p><p>Well, advantage averages out to be a +5 to your roll, so +25% chance of success. That's huge. The opposite of "a little".</p><p></p><p>No one's going to stand around as you cast a spell on your friend prior to negotiations without objecting or refusing to continue. It's silly to think they'd be fine with it. "Hey, do you mind if I magically boost my friend here so he's more likely to convince you to do what we want?" No one would agree to that.</p><p></p><p>Why do players think that they have to never fail? Why is the expected baseline perfection and anything short of that seen as unacceptable failure? It's so odd. I can't think of a single interesting story where the protagonist never fails at anything. Why is that the prevailing fantasy of modern D&D players?</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8639291, member: 86653"] A 40% chance to fail, aka a 60% chance to succeed. I don't think people really understand numbers sometimes. You might be a baseball fan, so here's a quick bit of trivia. The all-time best hitter in MLB is Ty Cobb. His batting average was .366. Translating that to non-sports nerd means he hit 36.6% of the balls that came across the plate when he was at bat. The best hitter in major-league baseball's history...hit less than 40% of the time. And to you, succeeding 60% of the time is too low. Okay. But that makes no sense. Well, players have a bizarre habit of trying to get NPCs to do everything for them (trap-sweeping hirelings) and treating social skills like literal mind control (sure the king will give you his kingdom since your rolled a nat 20). If it's a straight roll with zero bonuses, then it's a 5% chance of success. As it's your example, a CHA +5 and 20th level with proficiency in the relevant skill for a total of +11 on that roll, you're talking about a 60% chance of success...which is almost double MLB's all-time best hitter's average chance to hit a ball. Sometimes things are not likely. Sometimes the PCs cannot do something. Sometimes they try and fail. It's part of the game. The PCs don't have to succeed on every roll, win every fight, and succeed all the time. It's okay. It's just a game. Well, advantage averages out to be a +5 to your roll, so +25% chance of success. That's huge. The opposite of "a little". No one's going to stand around as you cast a spell on your friend prior to negotiations without objecting or refusing to continue. It's silly to think they'd be fine with it. "Hey, do you mind if I magically boost my friend here so he's more likely to convince you to do what we want?" No one would agree to that. Why do players think that they have to never fail? Why is the expected baseline perfection and anything short of that seen as unacceptable failure? It's so odd. I can't think of a single interesting story where the protagonist never fails at anything. Why is that the prevailing fantasy of modern D&D players? [/QUOTE]
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