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What rule(s) is 5e missing?
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<blockquote data-quote="James Gasik" data-source="post: 8641832" data-attributes="member: 6877472"><p>Not every group feels happy about worrying about whether they can carry around essential gear, supplies, and treasure. In 4e, a 10 Strength character could wear full plate armor at level 1 and I never heard a complaint about it.</p><p></p><p>Now you have to wait and spend a ton of money for it again (but that's ok because what else are you going to spend it on?), but you can carry even more weight by default than a 4e character can. Compromise, I guess?</p><p></p><p>I find Encumbrance obnoxious because if I'm trying to enforce it, then I'm constantly asking my players "how are you carrying this" and they groan, and then I have to audit sheets with calculator in hand. And all it really does is bring me back to my AD&D days when players were dumping copper and silver coins on the ground because they weren't worth the effort of carrying, and nobody wanted to have neat bits of equipment like block and tackles, oil and holy water, and the like- just the basics, thanks, I can't carry anything more.</p><p></p><p>And I know more than a few old school players who would make sure to drop their backpacks before going into a fight just to avoid taking penalties for daring to stuff a few extra pounds of rations in their satchels.</p><p></p><p>Encumbrance may be fun for some, but I never saw the upside. Especially now when treasure is basically meaningless at a certain point anyways. I got like 11 thousand gold on a character. Doesn't do him a damn bit of good. Can't eat it. If I buy a house or a keep I'll never see it. I pay for the best lifestyle each month and buy arrows a hundred at a time.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8641832, member: 6877472"] Not every group feels happy about worrying about whether they can carry around essential gear, supplies, and treasure. In 4e, a 10 Strength character could wear full plate armor at level 1 and I never heard a complaint about it. Now you have to wait and spend a ton of money for it again (but that's ok because what else are you going to spend it on?), but you can carry even more weight by default than a 4e character can. Compromise, I guess? I find Encumbrance obnoxious because if I'm trying to enforce it, then I'm constantly asking my players "how are you carrying this" and they groan, and then I have to audit sheets with calculator in hand. And all it really does is bring me back to my AD&D days when players were dumping copper and silver coins on the ground because they weren't worth the effort of carrying, and nobody wanted to have neat bits of equipment like block and tackles, oil and holy water, and the like- just the basics, thanks, I can't carry anything more. And I know more than a few old school players who would make sure to drop their backpacks before going into a fight just to avoid taking penalties for daring to stuff a few extra pounds of rations in their satchels. Encumbrance may be fun for some, but I never saw the upside. Especially now when treasure is basically meaningless at a certain point anyways. I got like 11 thousand gold on a character. Doesn't do him a damn bit of good. Can't eat it. If I buy a house or a keep I'll never see it. I pay for the best lifestyle each month and buy arrows a hundred at a time. [/QUOTE]
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What rule(s) is 5e missing?
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