Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What rule(s) is 5e missing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8642598" data-attributes="member: 93670"><p>The mechanics are extremely different & have very little in common when taken as a whole rather than looking at one particular subcomponent absent everything tied to it. </p><p></p><p> Most spells are all or nothing & consume a spell slot either way when cast. Weapon attacks are frequently things where an attacker has multiple attacks & rarely do they consume anything when made. Even classes without multiattack like rogue will still often enjoy multiple attacks through dual wielding. In the case of ranged weapon attacks that consume ammunition the ammunition is far from a limiting factor like spell slots are. </p><p></p><p>Weapons can be changed out on a whim & given the overly generous carrying capacities of 5e there really is not even a meaningful limit to carrying extra weapons just in case. Thanks to 5e's overly simplified weapons there's rarely any meaningful difference between two weapons beyond "can I use this effectively with my build" while spells tend to be dramatically different from spell to spell. Spells known/prepared by contrast can generally only be changed out during long rests rests/leveling up depending on class & the number of known/prepared spells are strictly limited in ways that are easy for a caster to feel constrained.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8642598, member: 93670"] The mechanics are extremely different & have very little in common when taken as a whole rather than looking at one particular subcomponent absent everything tied to it. Most spells are all or nothing & consume a spell slot either way when cast. Weapon attacks are frequently things where an attacker has multiple attacks & rarely do they consume anything when made. Even classes without multiattack like rogue will still often enjoy multiple attacks through dual wielding. In the case of ranged weapon attacks that consume ammunition the ammunition is far from a limiting factor like spell slots are. Weapons can be changed out on a whim & given the overly generous carrying capacities of 5e there really is not even a meaningful limit to carrying extra weapons just in case. Thanks to 5e's overly simplified weapons there's rarely any meaningful difference between two weapons beyond "can I use this effectively with my build" while spells tend to be dramatically different from spell to spell. Spells known/prepared by contrast can generally only be changed out during long rests rests/leveling up depending on class & the number of known/prepared spells are strictly limited in ways that are easy for a caster to feel constrained. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What rule(s) is 5e missing?
Top