D&D 5E What Rule Systems Would You Like To See (More Of)?


log in or register to remove this ad

Kingdom building and Domain management is on my list as well (I'm adapting Colville's stuff as I get it to fill this)
Same with running a business or owning land for a house.

I like stuff like this because it ties people to game world, and "save the village from marauders" is a mission only as important as the village is. "Save the village your house and servants are in" is much more immediately important.

Tying into that is a crafting system. For potions, poisons, food, equipment, ect ect ect.

Again, it makes the world feel more real, and my players love taking things and making things. It feels more empowering for the alchemist to be able to brew their own potions than to go to a clearly inferior fellow alchemist and buy their stock.

And, frankly, they should be able to make wealth this way. If characters such as merchant princes, master carpenters, and fammous artisans are going to exist, they need to be able to ply their trades into making that wealth and status. I know some people worry about players not adventuring if they can make more money being crafters, but I've never found adventuring for cash to be particularly exciting.


I do like the idea of making "social combat" a good choice. I've played in a system where you can have an argument that is a mental combat. I was able to run that to allow players to badger a suspect into admitting his fault. It was a wonderful moment to give them that tool.
 

I'd like to see an adaptation of starfinder hp/stamina dichotomy but that gets complicated because of of resolve and system differences.
I use some supplemental 5e rules for exploration /travel and equipment decay from something called darker dungeons but wouldn't mind seeing it expanded.


Others have mentioned hating the d20 and I wouldn't mind seeing some alternatives more integrated


Dual classing is interesting and all, but gestalt is a disaster and the 4e dual class classes versois a mess. I'm not sore if a version not completely broken or just screwy is possible
 
Last edited:

I spoke about it in another thread, but the way Shadow of the demon lord handles Dis/Advantage is really the best of both world. You gain Advantage or Disadvantage dice depending on the situation. They are d6s and they cancel each other. When making a roll, you also roll the given number of d6 and keep the highest roll. You add/remove (depending if its an advantage or disadvantage) to the total you rolled on your ability/attack roll.
And if you implement this you can keep the 2d20 mechanic specifically to represent skill training.

Although unfortunately if you used this system in 5E you'd be missing out on one of the best aspects of it in Shadow of the Demon Lord - the way it's implemented throughout the whole system.
 

And if you implement this you can keep the 2d20 mechanic specifically to represent skill training.

Although unfortunately if you used this system in 5E you'd be missing out on one of the best aspects of it in Shadow of the Demon Lord - the way it's implemented throughout the whole system.
Yeah, I wish my players would accept to give a look to other systems, especially games that are not that different from D&D. We played Fantasy AGE and Beyond the Wall a little, but since we started 5e, they seem less interested in other systems. So my SotDL is there on my shelf, gathering dust. :P
 

Rules that enhance the Non combat Interaction parts of the game
Ie social & investigation, rules that enhance the value of downtime

Underwater combat rules.
 


Initiative. I still allow delay actions, but Initiative is so simple now, one might as well let the players go and then the monsters go, and forget the rolls.

I was considering how to implement a “ bidding” sub- system as seen in some board games, but have not considered yet how to do it and make it fun.

Also eliminate the separation of Ability Checks v Saving Throws.....mechanically the same.
(I would like a different Saving Throw system).

I would also like to see rules expanding (& hopefully) and allowing Hit Dice to fuel in game options other than healing on a short rest.
 



Remove ads

Top