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<blockquote data-quote="DungeonmasterCal" data-source="post: 2226174" data-attributes="member: 5388"><p>I agree with the "swallow whole" is bunk crowd. </p><p></p><p>Other rules I really don't like are:</p><p></p><p>1/2 ranks in skills. I've thrown that out completely. Cross class skills still cost 2 points per rank, but I've ditched the 1/2 ranks. While it speeds up progression toward some prestige classes, it doesn't seem to throw balance off.</p><p></p><p>The Attack of Opportunity rules are a complete cluster-foxtrot to me, and most of them don't hold up if you try to re-enact them live. If I'm engaged in a toe to toe fight with a hobgoblin, and my companion moves past him in the area he threatens, the hobgoblin gets to make a free attack at his highest attack bonus. What's to keep me from getting a flanking attack when he turns his attention to my buddy? Nothing. I fenced in college, and while I'm not as good as I used to be, I still know the basics. And if you turn your attention from your foe for even an instant, you're gonna get poked.</p><p></p><p>I have NEVER liked armor as a means to make you harder to hit. Armor should absorb damage. Period.</p><p></p><p>I don't like that iterative attacks begin at +6. the 1/2 and 3/4 combat progression classes have to use a +0 at first level, so why don't fighters and other 1/1 classes have to suffer a +0 BAB when their highest bonus reaches +5? To me, +5/+0 makes much more sense.</p><p></p><p>Anyway...I'll think of more later, I'm sure. I'm off to work for now.</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 2226174, member: 5388"] I agree with the "swallow whole" is bunk crowd. Other rules I really don't like are: 1/2 ranks in skills. I've thrown that out completely. Cross class skills still cost 2 points per rank, but I've ditched the 1/2 ranks. While it speeds up progression toward some prestige classes, it doesn't seem to throw balance off. The Attack of Opportunity rules are a complete cluster-foxtrot to me, and most of them don't hold up if you try to re-enact them live. If I'm engaged in a toe to toe fight with a hobgoblin, and my companion moves past him in the area he threatens, the hobgoblin gets to make a free attack at his highest attack bonus. What's to keep me from getting a flanking attack when he turns his attention to my buddy? Nothing. I fenced in college, and while I'm not as good as I used to be, I still know the basics. And if you turn your attention from your foe for even an instant, you're gonna get poked. I have NEVER liked armor as a means to make you harder to hit. Armor should absorb damage. Period. I don't like that iterative attacks begin at +6. the 1/2 and 3/4 combat progression classes have to use a +0 at first level, so why don't fighters and other 1/1 classes have to suffer a +0 BAB when their highest bonus reaches +5? To me, +5/+0 makes much more sense. Anyway...I'll think of more later, I'm sure. I'm off to work for now. [/QUOTE]
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