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<blockquote data-quote="der_kluge" data-source="post: 2226255" data-attributes="member: 945"><p>Magic item creation rules, and the feats that go along with them.</p><p></p><p>First off, the feats make no sense. How many people ever take "craft magic ring?" And why does one need a separate feat to create a "ring of water walking" as opposed to "boots of water walking". It's the same freaking spell? And why the level requirement for the ring? So, an 11th level caster can create boots of water walking, but not a ring of water walking? What the hell is up with that?</p><p></p><p>And the rules are overly complicated, and internally inconsistent. I can't count the number of people who post in the rules forum asking for the price of something they are trying to create.</p><p></p><p></p><p>_______</p><p></p><p>The craft skill also makes no sense. The time it takes to create something is solely based on the materials used. Period. Fortunately, this one comes up less frequently.</p><p></p><p>_______</p><p></p><p>Favored class. 'nuff said.</p><p></p><p>_______</p><p></p><p>The concept of class skills. Why can't my cleric of the god of thieves take pick pockets and hide in shadows?</p><p></p><p>_______</p><p></p><p>The whole inate racial abilities concept. Why is that everyone gnome in the world can speak with burrowing mammals? What if I had a gnome who grew up on an island where there were no burrowing mammals? And why are all halflings good at throwing things? Do all halflings have a temper problem? I don't understand these things.</p><p></p><p></p><p>_______</p><p></p><p></p><p>This thread has reminded me why I like HARP so much.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2226255, member: 945"] Magic item creation rules, and the feats that go along with them. First off, the feats make no sense. How many people ever take "craft magic ring?" And why does one need a separate feat to create a "ring of water walking" as opposed to "boots of water walking". It's the same freaking spell? And why the level requirement for the ring? So, an 11th level caster can create boots of water walking, but not a ring of water walking? What the hell is up with that? And the rules are overly complicated, and internally inconsistent. I can't count the number of people who post in the rules forum asking for the price of something they are trying to create. _______ The craft skill also makes no sense. The time it takes to create something is solely based on the materials used. Period. Fortunately, this one comes up less frequently. _______ Favored class. 'nuff said. _______ The concept of class skills. Why can't my cleric of the god of thieves take pick pockets and hide in shadows? _______ The whole inate racial abilities concept. Why is that everyone gnome in the world can speak with burrowing mammals? What if I had a gnome who grew up on an island where there were no burrowing mammals? And why are all halflings good at throwing things? Do all halflings have a temper problem? I don't understand these things. _______ This thread has reminded me why I like HARP so much. [/QUOTE]
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