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<blockquote data-quote="Gez" data-source="post: 2226795" data-attributes="member: 1328"><p>True, this is a little problem... Especially since it means that the healthiest barbarian takes much longer to heal than the sickly elven wizard. That's a bit why I've houseruled Toughness (see the thread about Toughness and Improved Toughness in the Rules forum) to speed up natural healing when you have that feat.</p><p></p><p>If you're really helf at knifepoint or faced down with a dozen crossbows, there is a rule in the DMG for that. It is called "coup de grâce". Sure, the rules as written may be a bit more restrictive than that, but honestly, you can use them. I know I would. And getting a dozen crossbow CDG all at once can be nasty, because even if the damages aren't enough to kill you, twelve saving throw vs. death may be more than your luck...</p><p></p><p>I've solved this problem with a very simple house rule:</p><ul> <li data-xf-list-type="ul">Up to your Constitution score in hp are your "pain points". If your hp decrease to this or below, you're wounded.</li> <li data-xf-list-type="ul">Any point above are your "luck/dodge/fatigue points". As long as you're in that total, you're not wounded.</li> </ul><p>That's all. No rules are actually modified here.</p><p></p><p>Not that much a problem IMHO. Between Affinity with Skill (yoinked from Arcana Evolved), Skill Focus, Greater Skill Focus (homebrew, gives an additional +2 on top of the +3), one or two, if applicable, of the "+2 to two skills" feats, and Routine-Minded (homebrew, gives a +5 bonus when taking 10 for one skill), and given that I've house-rules the Expert class so that it has as bonus feats like a fighter, but only from the aforementionned feats, I've no problems making a sage with insane skill scores in his specialised field but less than 6 HD.</p></blockquote><p></p>
[QUOTE="Gez, post: 2226795, member: 1328"] True, this is a little problem... Especially since it means that the healthiest barbarian takes much longer to heal than the sickly elven wizard. That's a bit why I've houseruled Toughness (see the thread about Toughness and Improved Toughness in the Rules forum) to speed up natural healing when you have that feat. If you're really helf at knifepoint or faced down with a dozen crossbows, there is a rule in the DMG for that. It is called "coup de grâce". Sure, the rules as written may be a bit more restrictive than that, but honestly, you can use them. I know I would. And getting a dozen crossbow CDG all at once can be nasty, because even if the damages aren't enough to kill you, twelve saving throw vs. death may be more than your luck... I've solved this problem with a very simple house rule: [list][*]Up to your Constitution score in hp are your "pain points". If your hp decrease to this or below, you're wounded.[*]Any point above are your "luck/dodge/fatigue points". As long as you're in that total, you're not wounded.[/list]That's all. No rules are actually modified here. Not that much a problem IMHO. Between Affinity with Skill (yoinked from Arcana Evolved), Skill Focus, Greater Skill Focus (homebrew, gives an additional +2 on top of the +3), one or two, if applicable, of the "+2 to two skills" feats, and Routine-Minded (homebrew, gives a +5 bonus when taking 10 for one skill), and given that I've house-rules the Expert class so that it has as bonus feats like a fighter, but only from the aforementionned feats, I've no problems making a sage with insane skill scores in his specialised field but less than 6 HD. [/QUOTE]
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