Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What rules don't work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Telas" data-source="post: 2228162" data-attributes="member: 20934"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> I haven't really thought out solutions to these, but I'll gripe anyway:</p><p></p><p><strong>Attacks of Opportunity </strong>- They bog down combats, and create an incentive against movement in combat, with the exception of Monks and some Rogues. If you turn to run away, and I try to trip you, how do you get to hit me back? :\ I think these should be limited to simple attacks only, no trip/grapple/etc, and should be more easily avoidable.</p><p></p><p><strong>Tumble</strong> - The name bothers me a lot, and I think it should somehow be tied to a feat, like Mobility (I.E. Mobility allows you to use a Balance check to avoid an AoO). And the fact that it's the only skill that <em>directly </em>affects combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p><strong>Ironclad Class Skills</strong> - Why can't a Fighter learn Survival? I'm toying with a House Rule that allows additional Class Skills equal to your Int mod, declared at first level or whenever the Int mod is <em>permanently </em>increased (not just Ioun Stones). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>Goofy Weapons</strong> - I've done a fair amount of martial arts, including a number of weapons-based arts. In any interpretation, a Spiked Chain is a horrible weapon. Same for many of the double weapons. Which is why you won't find them in my campaign. (OK, I do have an answer to this one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> )</p><p></p><p><strong>Grappling </strong>- Did I mention martial arts? Five years of grappling does not jibe at all with D&D grappling rules. Why should a pin only last one round? Why can't one grappler submit (or choke out) the other? To top it off, nothing provokes a round of groans from the rest of the players like "I attempt a grapple". Ten minute combats suddenly take most of an hour. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p><strong>Too Damned Many Rules</strong> - At times, I ache for "D&D Lite", a game whose rules can be written in a small booklet, and relies on a good DM for judgement calls. "Why can't I wear leather armor under plate?" "Because the DM said you can't! If you don't like it, go find another game." <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Like I said, I don't have answers to all these (or I'd have House Ruled them already <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). But these are the major speed bumps on my road to D&D happiness. </p><p></p><p>Telas</p></blockquote><p></p>
[QUOTE="Telas, post: 2228162, member: 20934"] :cool: I haven't really thought out solutions to these, but I'll gripe anyway: [B]Attacks of Opportunity [/B]- They bog down combats, and create an incentive against movement in combat, with the exception of Monks and some Rogues. If you turn to run away, and I try to trip you, how do you get to hit me back? :\ I think these should be limited to simple attacks only, no trip/grapple/etc, and should be more easily avoidable. [B]Tumble[/B] - The name bothers me a lot, and I think it should somehow be tied to a feat, like Mobility (I.E. Mobility allows you to use a Balance check to avoid an AoO). And the fact that it's the only skill that [I]directly [/I]affects combat. :mad: [B]Ironclad Class Skills[/B] - Why can't a Fighter learn Survival? I'm toying with a House Rule that allows additional Class Skills equal to your Int mod, declared at first level or whenever the Int mod is [I]permanently [/I]increased (not just Ioun Stones). :) [B]Goofy Weapons[/B] - I've done a fair amount of martial arts, including a number of weapons-based arts. In any interpretation, a Spiked Chain is a horrible weapon. Same for many of the double weapons. Which is why you won't find them in my campaign. (OK, I do have an answer to this one. :cool: ) [B]Grappling [/B]- Did I mention martial arts? Five years of grappling does not jibe at all with D&D grappling rules. Why should a pin only last one round? Why can't one grappler submit (or choke out) the other? To top it off, nothing provokes a round of groans from the rest of the players like "I attempt a grapple". Ten minute combats suddenly take most of an hour. :( [B]Too Damned Many Rules[/B] - At times, I ache for "D&D Lite", a game whose rules can be written in a small booklet, and relies on a good DM for judgement calls. "Why can't I wear leather armor under plate?" "Because the DM said you can't! If you don't like it, go find another game." :] Like I said, I don't have answers to all these (or I'd have House Ruled them already ;) ). But these are the major speed bumps on my road to D&D happiness. Telas [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What rules don't work?
Top