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<blockquote data-quote="der_kluge" data-source="post: 2233389" data-attributes="member: 945"><p>I think in reading through this thread, the thing that seems to be paramount in D&D thinking and design is that the higher level you go, the more and more immune you become to the effects of "lesser" beings. The <em>sleep</em> spell is a perfect example of something that has effectiveness ranked by hit dice, and ceases to become effective after a certain level. So, even a 30th level wizard with spell focus (enchantment), spell penetration, maximized, and whatever-else-he-can-stack-onto-it <strong>still</strong> can't put a 5th level farmer to sleep. No way. No how.</p><p></p><p>That is, in a word, ridiculous.</p><p></p><p>In HARP, a 1st level fighter with a long sword could, with a couple of good rolls, totally and completely kill an unarmored 20th level fighter. </p><p></p><p>It's a game, I recognize that, and I recognize that the game should introduce fun first and foremost. It's no fun to die just because of bad luck, but I think D&D has created a nice puffy little world in which dragons can never be put to sleep magically, or you can't assassinate anyone in the middle of the night because that would ruin too many DM plans.</p><p></p><p>HARP is still "unrealistic" in that I can stab someone with a dagger, deal a moderate amount of "damage" and the guy could still walk away, go grab a bite at a restaurant, maybe chat with his buddies at the bar, hit the sac, and by fine by morning. I'm not sure I want to play a game written for and by medical doctors. That would be a little overwhelming. But a little realism goes a long way in my book.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2233389, member: 945"] I think in reading through this thread, the thing that seems to be paramount in D&D thinking and design is that the higher level you go, the more and more immune you become to the effects of "lesser" beings. The [i]sleep[/i] spell is a perfect example of something that has effectiveness ranked by hit dice, and ceases to become effective after a certain level. So, even a 30th level wizard with spell focus (enchantment), spell penetration, maximized, and whatever-else-he-can-stack-onto-it [b]still[/b] can't put a 5th level farmer to sleep. No way. No how. That is, in a word, ridiculous. In HARP, a 1st level fighter with a long sword could, with a couple of good rolls, totally and completely kill an unarmored 20th level fighter. It's a game, I recognize that, and I recognize that the game should introduce fun first and foremost. It's no fun to die just because of bad luck, but I think D&D has created a nice puffy little world in which dragons can never be put to sleep magically, or you can't assassinate anyone in the middle of the night because that would ruin too many DM plans. HARP is still "unrealistic" in that I can stab someone with a dagger, deal a moderate amount of "damage" and the guy could still walk away, go grab a bite at a restaurant, maybe chat with his buddies at the bar, hit the sac, and by fine by morning. I'm not sure I want to play a game written for and by medical doctors. That would be a little overwhelming. But a little realism goes a long way in my book. [/QUOTE]
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