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What rules don't work?
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<blockquote data-quote="der_kluge" data-source="post: 2239677" data-attributes="member: 945"><p>I thought of a new rule (or concept) in d20 that really irks me.</p><p></p><p>The idea that I can pick up one class and automatically gain all those class benefits.</p><p></p><p>For example, I playa cloistered cleric. Cloistered clerics are a rule variant in Unearthed Arcana. They get d6 HD, 6 skill points per level, a wizard BAB, bardic lore, and a bonus domain. They also can use simple weapons, and wear light armor.</p><p></p><p>On the surface it sounds like a good class, and I really do like the class. But consider this: I could take 1 level of regular cleric, not lose any spellcasting benefits, and immediately gain heavy armor proficiency. Then I could legitimately walk around in full plate armor as a cloistered cleric.</p><p></p><p>I hear all the time about people "cherry-picking" classes to gain different sorts of abilities. The very idea of an ability belonging to a class is an odd concept. In fact, the very idea of a classes is a bit odd, but that's a sacred cow best left untouched, I understand that.</p><p></p><p>Still, it's kind of broken the way it's currently done.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2239677, member: 945"] I thought of a new rule (or concept) in d20 that really irks me. The idea that I can pick up one class and automatically gain all those class benefits. For example, I playa cloistered cleric. Cloistered clerics are a rule variant in Unearthed Arcana. They get d6 HD, 6 skill points per level, a wizard BAB, bardic lore, and a bonus domain. They also can use simple weapons, and wear light armor. On the surface it sounds like a good class, and I really do like the class. But consider this: I could take 1 level of regular cleric, not lose any spellcasting benefits, and immediately gain heavy armor proficiency. Then I could legitimately walk around in full plate armor as a cloistered cleric. I hear all the time about people "cherry-picking" classes to gain different sorts of abilities. The very idea of an ability belonging to a class is an odd concept. In fact, the very idea of a classes is a bit odd, but that's a sacred cow best left untouched, I understand that. Still, it's kind of broken the way it's currently done. [/QUOTE]
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