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What rules don't work?
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<blockquote data-quote="sniffles" data-source="post: 2239863" data-attributes="member: 30035"><p>That's an interesting thought. I wouldn't personally want to remove multiple attacks, but they do have certain drawbacks. My group has noticed that at higher levels there is a tendency for characters to just stand in one spot and keep pounding on the same opponent until that enemy falls, then move on to the next. It makes for a very static combat. When characters only have one attack per round there seems to be a greater tendency to move between attacks, even when the enemy hasn't gone down yet. </p><p> </p><p>Perhaps it would be better to limit the number of attacks per round to a maximum, say 4. But I can see where introducing this idea as a house rule would be really difficult.</p></blockquote><p></p>
[QUOTE="sniffles, post: 2239863, member: 30035"] That's an interesting thought. I wouldn't personally want to remove multiple attacks, but they do have certain drawbacks. My group has noticed that at higher levels there is a tendency for characters to just stand in one spot and keep pounding on the same opponent until that enemy falls, then move on to the next. It makes for a very static combat. When characters only have one attack per round there seems to be a greater tendency to move between attacks, even when the enemy hasn't gone down yet. Perhaps it would be better to limit the number of attacks per round to a maximum, say 4. But I can see where introducing this idea as a house rule would be really difficult. [/QUOTE]
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