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<blockquote data-quote="Gold Roger" data-source="post: 3165261" data-attributes="member: 33904"><p>The armor system. Mind you, I'm ok with armor as AC. I'm not ok with the existing boni. A character with bad armor always has a bad AC as well. Natural armor shouldn't exist as individual armor bonus. Heavier armors restrict my maximum dex bonus, but not my dodge bonus? Armor doesn't scale well. There are three wothrwhile armors. It's a mess.</p><p></p><p>Buffs and more specifically, their durations.</p><p></p><p>Magic items. They hinge completely on straight boni. The Armor and especially Weapon costs are completely messed up.</p><p></p><p>Extra attacks. Wether it's iterative attacks (should be removed), two-weapon fighting (not necessarily a fighting style that means you make more attacks) or natural attacks (just because he has all those natural weapons doesnt mean he uses them all in 6 seconds). I'd rather see the damage at high levels increased rather than everyone geting bazilions of attacks, the lesser of which will miss most of the time and that you have to stay stationary to use.</p><p></p><p>While I have no problem with AoO's, I'm don't think they are neccesary (when drinking a potion, you already give up your attack-giving your opponent a free attack, you can prepare to strike opponent moving past you or casting in front of you and casting in melee could just always require a concentration check).</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3165261, member: 33904"] The armor system. Mind you, I'm ok with armor as AC. I'm not ok with the existing boni. A character with bad armor always has a bad AC as well. Natural armor shouldn't exist as individual armor bonus. Heavier armors restrict my maximum dex bonus, but not my dodge bonus? Armor doesn't scale well. There are three wothrwhile armors. It's a mess. Buffs and more specifically, their durations. Magic items. They hinge completely on straight boni. The Armor and especially Weapon costs are completely messed up. Extra attacks. Wether it's iterative attacks (should be removed), two-weapon fighting (not necessarily a fighting style that means you make more attacks) or natural attacks (just because he has all those natural weapons doesnt mean he uses them all in 6 seconds). I'd rather see the damage at high levels increased rather than everyone geting bazilions of attacks, the lesser of which will miss most of the time and that you have to stay stationary to use. While I have no problem with AoO's, I'm don't think they are neccesary (when drinking a potion, you already give up your attack-giving your opponent a free attack, you can prepare to strike opponent moving past you or casting in front of you and casting in melee could just always require a concentration check). [/QUOTE]
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