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What should be in the 5e Monster Manual?
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<blockquote data-quote="Li Shenron" data-source="post: 5826394" data-attributes="member: 1465"><p>I suppose it is possible after all... but something needs to be sacrificed, and anything that gets the axe too much will cost a significant chunk of the gamers base. Shrinking everything a little bit is not enough to slim down 75% (from ~1000 pages to ~250). 4e tried it with the "everything is core!" multiple-PHBs approach, and many hated it (for publishing reasons, it means to wait a long time before starting to play things that people consider core).</p><p></p><p>But back to the topic, I wrote my list of MM "nominations". It's slimmed down compared to the 3ed MM, but certainly nearly not enough for merging the MM with another book. I mostly wrote monsters that have been in D&D since <em>many</em> editions, AFAIK, plus a bunch of personal favourites (still I guess that >90% of my entries were in 3ed MM). </p><p></p><p>The reason I don't want too many is rather that I would prefer a <em>very nicely written</em> MM, less stuff but very high quality content & format, which for me means:</p><p> </p><p>- good stats layout, very readable, and possibly separating the combat stuff from non-combat (maybe further separating the exploration-phase and social-phase)</p><p>- good suggestions for how to tactically run the creature in combat and out of combat</p><p>- traditional solid fluff, but still generic enough to apply to many settings</p><p>- nicely sized artwork</p><p></p><p>I don't care for "new" monsters in the first MM. I don't even care if my favourite non-core monsters are promoted to core. I prefer less monsters, as long as the most iconic (i.e. have been there for most editions) are there.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5826394, member: 1465"] I suppose it is possible after all... but something needs to be sacrificed, and anything that gets the axe too much will cost a significant chunk of the gamers base. Shrinking everything a little bit is not enough to slim down 75% (from ~1000 pages to ~250). 4e tried it with the "everything is core!" multiple-PHBs approach, and many hated it (for publishing reasons, it means to wait a long time before starting to play things that people consider core). But back to the topic, I wrote my list of MM "nominations". It's slimmed down compared to the 3ed MM, but certainly nearly not enough for merging the MM with another book. I mostly wrote monsters that have been in D&D since [I]many[/I] editions, AFAIK, plus a bunch of personal favourites (still I guess that >90% of my entries were in 3ed MM). The reason I don't want too many is rather that I would prefer a [I]very nicely written[/I] MM, less stuff but very high quality content & format, which for me means: - good stats layout, very readable, and possibly separating the combat stuff from non-combat (maybe further separating the exploration-phase and social-phase) - good suggestions for how to tactically run the creature in combat and out of combat - traditional solid fluff, but still generic enough to apply to many settings - nicely sized artwork I don't care for "new" monsters in the first MM. I don't even care if my favourite non-core monsters are promoted to core. I prefer less monsters, as long as the most iconic (i.e. have been there for most editions) are there. [/QUOTE]
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What should be in the 5e Monster Manual?
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