The days when magic items were the DM's tools to balance the game.were days when player choices didn't matter or didn't exist because scores between 10-15 didn't do anything and 90% of the game options didn't exist.I guess this is a fair way as well, but I just miss the days when magic items were the DM's tools to balance the game.
That's the core issue: You can't have a D&D style game be:
- Simple
- Have player choice matter
- Have no game balance assumptions for the DM