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Community
General Tabletop Discussion
*Dungeons & Dragons
What should be the Optimization and Magic Item Assumption of PCs be?
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<blockquote data-quote="tetrasodium" data-source="post: 8933853" data-attributes="member: 93670"><p>I disagree, CoDzilla/charge builds didn't need as many magic items as a waste of space build & because of all those numerical dials I mentioned it was possible to give out items for all three players to walk away feeling like they got the best most awesome thing for them without feeling like they lost out. Yes there was WBL charts & the system assumed a certain amount of gear by various levels I no longer remember precisely*. IME Alice didn't care if Bob had 50k more in items because per dmg282 "<em>For items that do take up a space on a character’s body (such as a ring or a necklace),each additional power not only has no discount but instead has a 50% increase in price.</em>". The WBL table was more for basic gear & only really came up if someone felt they weren't getting a fair amount of treasure needed to avoid feeling like <a href="https://www.youtube.com/watch?v=zFuMpYTyRjw" target="_blank">BMX bandit</a>.</p><p></p><p>*+1 weapon by x +2 primary attrib by 5(?), +4 primary attrib by 10(?) etc, maybe some skill gear somewhere, DR bypassing gear that might make a +5 holy avenger type thing less optimal, etc. All of it could be subject to slot & bonus type conflicts both with itself & class/PrC abilities if needed.</p><p></p><p></p><p>Another post on this while I was putting together a post <img class="smilie smilie--emoji" loading="lazy" alt="🤣" title="Rolling on the floor laughing :rofl:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" data-shortname=":rofl:" />.</p><p>That bold bit is where magic item churn & things like <a href="https://www.enworld.org/threads/the-focus-fire-problem.690498/#post-8721960" target="_blank">DR/SR</a> came into play. The GM could give Alice's overly optimized PC sidegrades or just use more monsters that push her towards teamwork & support with those things. Likewise if they accidentally gave bob an item that was too good they could just ensure it conflicts with something they need when churn kicks in & it will solve itself when bob swaps it out or lags behind the expected curve.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8933853, member: 93670"] I disagree, CoDzilla/charge builds didn't need as many magic items as a waste of space build & because of all those numerical dials I mentioned it was possible to give out items for all three players to walk away feeling like they got the best most awesome thing for them without feeling like they lost out. Yes there was WBL charts & the system assumed a certain amount of gear by various levels I no longer remember precisely*. IME Alice didn't care if Bob had 50k more in items because per dmg282 "[I]For items that do take up a space on a character’s body (such as a ring or a necklace),each additional power not only has no discount but instead has a 50% increase in price.[/I]". The WBL table was more for basic gear & only really came up if someone felt they weren't getting a fair amount of treasure needed to avoid feeling like [URL='https://www.youtube.com/watch?v=zFuMpYTyRjw']BMX bandit[/URL]. *+1 weapon by x +2 primary attrib by 5(?), +4 primary attrib by 10(?) etc, maybe some skill gear somewhere, DR bypassing gear that might make a +5 holy avenger type thing less optimal, etc. All of it could be subject to slot & bonus type conflicts both with itself & class/PrC abilities if needed. Another post on this while I was putting together a post 🤣. That bold bit is where magic item churn & things like [URL='https://www.enworld.org/threads/the-focus-fire-problem.690498/#post-8721960']DR/SR[/URL] came into play. The GM could give Alice's overly optimized PC sidegrades or just use more monsters that push her towards teamwork & support with those things. Likewise if they accidentally gave bob an item that was too good they could just ensure it conflicts with something they need when churn kicks in & it will solve itself when bob swaps it out or lags behind the expected curve. [/QUOTE]
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What should be the Optimization and Magic Item Assumption of PCs be?
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