Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What should be the Optimization and Magic Item Assumption of PCs be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8934520" data-attributes="member: 93670"><p>Someone mentioned above that there's a difference between <em>no</em> optimization & <em>low</em> optimization, <em>no</em> optimization probably doesn't even belong in a discussion of what level of optimization the system should have its math tuned to. A 16 charisma greatsword light armor fighter with 8str/10dex/12con/13wis/14int/15cha scribe who dreamed of being an adventurer might "sound fun" but the game can't be tuned for that sort of thought experiment because it's still dreaming about having the strength to lift the discussion piece greatsword on the wall long enough for them to finish a training session with their greatsword instructor.</p><p> </p><p></p><p>I'd say that B<strong>+</strong> or even A<strong>- </strong>tier should be the baseline expectation & that actually works well for newbies who don't know better because giving out too much treasure is a common newbie gm mistake. It's easy for a GM to realize that Bob or even their entire group is extremely subpar & give out more cool treasure without the slightest of friction but taking power away is a much more difficult thing to expect a GM to do (<em>especially</em> newbie ones). </p><p></p><p>The reason I say B<strong>+</strong> is because we are talking about a target mark aimed at early on before the community starts sussing out the power builds finding edge case combos -and- zero power creep from new options that will inevitably published after the initial PHB/MM/DMG. If a player is behind the curve of B+ plus expected magical gear the GM can easily bring them up with some cool toys & that kind of thing is perfect for a sidebar or subsection somewhere in the DMG in a section about awarding magic items as both 2e & 3.x DMG did. If it's aimed any lower the base PCs themselves are going to quickly eclipse any expected power budget devoted to magic items & squeeze out the GM's ability to award them without overpowering the math as additional content is released and combos are documented.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8934520, member: 93670"] Someone mentioned above that there's a difference between [I]no[/I] optimization & [I]low[/I] optimization, [I]no[/I] optimization probably doesn't even belong in a discussion of what level of optimization the system should have its math tuned to. A 16 charisma greatsword light armor fighter with 8str/10dex/12con/13wis/14int/15cha scribe who dreamed of being an adventurer might "sound fun" but the game can't be tuned for that sort of thought experiment because it's still dreaming about having the strength to lift the discussion piece greatsword on the wall long enough for them to finish a training session with their greatsword instructor. I'd say that B[B]+[/B] or even A[B]- [/B]tier should be the baseline expectation & that actually works well for newbies who don't know better because giving out too much treasure is a common newbie gm mistake. It's easy for a GM to realize that Bob or even their entire group is extremely subpar & give out more cool treasure without the slightest of friction but taking power away is a much more difficult thing to expect a GM to do ([I]especially[/I] newbie ones). The reason I say B[B]+[/B] is because we are talking about a target mark aimed at early on before the community starts sussing out the power builds finding edge case combos -and- zero power creep from new options that will inevitably published after the initial PHB/MM/DMG. If a player is behind the curve of B+ plus expected magical gear the GM can easily bring them up with some cool toys & that kind of thing is perfect for a sidebar or subsection somewhere in the DMG in a section about awarding magic items as both 2e & 3.x DMG did. If it's aimed any lower the base PCs themselves are going to quickly eclipse any expected power budget devoted to magic items & squeeze out the GM's ability to award them without overpowering the math as additional content is released and combos are documented. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What should be the Optimization and Magic Item Assumption of PCs be?
Top