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General Tabletop Discussion
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What should be the Optimization and Magic Item Assumption of PCs be?
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<blockquote data-quote="James Gasik" data-source="post: 8934963" data-attributes="member: 6877472"><p>Sadly, there's just no way to future-proof D&D. The following things will happen:</p><p></p><p>*The design space will expand over time to fill new books with shiny new options for players. This will inevitably lead to players able to do things they couldn't in the PHB. While not necessarily power creep per se (though I'm sure we'll see it), you can rest assured that players will be able to do things that weren't taken into account for basic encounter design.</p><p></p><p>*Few DM-facing books will be made, as those don't sell well, so updates to encounter design will happen infrequently, as we will get less new Monster books as compared to player options.</p><p></p><p>*As part of point 1, new campaign settings will have slightly different base assumptions from one another, and content made primarily for those settings, while still compatible with the base game and other settings, won't do so seamlessly.</p><p></p><p>*A few years down the road, either in response to player feedback, sales drooping, sunspots, or mental influence by a Demilich, the design team will reevaluate the core philosophy, and commit to a new standard of design, without really addressing how this affects older material, especially in the core, so as to keep the core books "evergreen" as long as possible.</p><p></p><p>*Inevitably, this will lead to a half-edition or full-edition change, again either in response to player feedback, sales drooping, sunspots, or Vecna.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8934963, member: 6877472"] Sadly, there's just no way to future-proof D&D. The following things will happen: *The design space will expand over time to fill new books with shiny new options for players. This will inevitably lead to players able to do things they couldn't in the PHB. While not necessarily power creep per se (though I'm sure we'll see it), you can rest assured that players will be able to do things that weren't taken into account for basic encounter design. *Few DM-facing books will be made, as those don't sell well, so updates to encounter design will happen infrequently, as we will get less new Monster books as compared to player options. *As part of point 1, new campaign settings will have slightly different base assumptions from one another, and content made primarily for those settings, while still compatible with the base game and other settings, won't do so seamlessly. *A few years down the road, either in response to player feedback, sales drooping, sunspots, or mental influence by a Demilich, the design team will reevaluate the core philosophy, and commit to a new standard of design, without really addressing how this affects older material, especially in the core, so as to keep the core books "evergreen" as long as possible. *Inevitably, this will lead to a half-edition or full-edition change, again either in response to player feedback, sales drooping, sunspots, or Vecna. [/QUOTE]
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What should be the Optimization and Magic Item Assumption of PCs be?
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