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Community
General Tabletop Discussion
*Dungeons & Dragons
What should be the Optimization and Magic Item Assumption of PCs be?
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<blockquote data-quote="ClusterFluster" data-source="post: 8935160" data-attributes="member: 7040441"><p>The whole problem with magic items is that characters tend to collect too many.</p><p></p><p>What if most magic items follow the whims of fate?</p><p></p><ul> <li data-xf-list-type="ul">Once they've fulfilled a purpose with that character, accomplishing a task so many times or fulfilling a quest for example, the magic item tricks the character into letting it get irrecoverably lost at the nearest opportunity, to find another worthy adventurer in centuries time, or more.</li> <li data-xf-list-type="ul">Cursed items cease to be magical upon breaking the curse, as now that the item's true nature has been discovered, the mischievous spirit within would not risk suffering the fate of being destroyed within its host material.</li> <li data-xf-list-type="ul">Some magic items may give off a sickly radiation that makes it impractical beyond a certain time limit, simply because the awesome energies contained within are so potent.</li> </ul><p></p><p>Following these suggestions, you can use items in your world that are slightly imbalanced on a power basis, but can't be kept permanently.</p><p>That doesn't have to be true with all magical items, your more common ones won't be all that fleeting in your character's lifespan.</p></blockquote><p></p>
[QUOTE="ClusterFluster, post: 8935160, member: 7040441"] The whole problem with magic items is that characters tend to collect too many. What if most magic items follow the whims of fate? [LIST] [*]Once they've fulfilled a purpose with that character, accomplishing a task so many times or fulfilling a quest for example, the magic item tricks the character into letting it get irrecoverably lost at the nearest opportunity, to find another worthy adventurer in centuries time, or more. [*]Cursed items cease to be magical upon breaking the curse, as now that the item's true nature has been discovered, the mischievous spirit within would not risk suffering the fate of being destroyed within its host material. [*]Some magic items may give off a sickly radiation that makes it impractical beyond a certain time limit, simply because the awesome energies contained within are so potent. [/LIST] Following these suggestions, you can use items in your world that are slightly imbalanced on a power basis, but can't be kept permanently. That doesn't have to be true with all magical items, your more common ones won't be all that fleeting in your character's lifespan. [/QUOTE]
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Community
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What should be the Optimization and Magic Item Assumption of PCs be?
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