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what should i bring to underdark?

rossik

Explorer
i was reading the underdark topic, and thought it would be cool to make a adventure where players have to think about food, air, light and stuff.


so, what do you think its good "stuff" (itens, materials,etc) to a adventure to bring along when adventuring at the underdark?
 

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Goggles of Darkvision? As much food and rope as they can carry. Lots of water too. Since it's better to be in a fight at range, lots of ammo. (At least, it makes it easier to get away.) Cyanide capsules. That ought to cover the basics. Some immovable rods and ten foot poles would be good as well. Also, it's key to make sure everyone has enough of their own stuff to survive should they get separated.

Have you read Journey to the Center of the Earth? That's probably a good place to start, as far as grounding the adventure in semi-realism. Then just add the more fantastic D&D elements in.
 

rossik said:
i was reading the underdark topic, and thought it would be cool to make a adventure where players have to think about food, air, light and stuff.
They should bring:

One (1) Cleric.
One (1) Druid.
One (1) Wizard.

Plus as many extra extra Clerics as they can afford.

Cheers, -- N
 

Nifft said:
They should bring:

One (1) Cleric.
One (1) Druid.
One (1) Wizard.

Plus as many extra extra Clerics as they can afford.

Cheers, -- N

And that's each of the characters. So, if you have a 5 character party you need: 5 more cleric, 5 more druids, and 5 more wizards. And each of them should also bring the above. :D
 



Chuck Norris.

But seriously, I agree with Timmundo's suggestion about Journey- its a nice read and a good foundation for this kind of adventure.

The party should have your typical stuff for a dungeon crawl.

1) Magical and mundane light and fire sources.

2) Provisions and/or someone who knows how to forage in the Underdark and/or a magical food supply.

3) Rope, rope, and more rope. And to go with it, rope. In addition, carryi all the spelunking gear you'd need- pitons and the like.

4) A way to restock spent missiles. Easy: everyone carries a sling. Hard: everyone carries a bow & arrow, and uses a Quiver of Ehlonna for extra arrow & bowmaking supplies.

5) Depending on the "realism" of the campaign, a way to restock expended material components...or the Eschew Materials feat.

6) Staples: Ye Olde 10' Staff, The $1.25 quarterstaff, and the Universal Adjusting Tool (aka, a hammer), Poor Man's Key (Crowbar).

7) Caltrops and/or marbles, because there will definitely come a time when you will have to beat feet.
 
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