Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
what should I do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 2849846" data-attributes="member: 9723"><p>Realize that you've got to enjoy running the game. Do it because you want to. So, if none of the ideas appeal to you, put together ones of your own. Develop it how you want. Ultimately if they're interested in playing, people will play. if they're not interested they won't. It isn't really your responsibility to run something for them if you don't want to.</p><p></p><p>My advice is to pick a theme, flesh it out a little, and run with it. If you can fit what they want, add that too. For example, bring them in as hingly powered--well trained or magically adept-- investigators in a world of mystery and intrigue, and possibly some zombies. It's going to feature some exploration, some mystery-solving, a lot of breaking into well guarded secrets and tons of explosions!</p><p></p><p>Perhaps I'm lucky in that, if I run something, i've got at least four people who are guarenteed to play if I ask. But, as it stands now, there are several game types, genres, and styles that I'd only DM if someone paid me. So I avoid those ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Another fun thing to do may be seeing about getting them to do the work for you. "College zombies huh? How's that work? Where'd they show up?"</p><p></p><p>One other thing. When dealing with survey groups, the general technique is to ask specific questions "Is X too big? Was there too much cowbell? Was it red enough?" and get answers to that question. Asking people what they think will generally get you a disconnected answer.</p><p></p><p>And finally, don't take it badly if it seems like no one is interested. The game is a thing that exsists in the imagination. And, right now, it's only in yours. Once it grows out, once it gets in their imaginations too, then they'll be looking forward to playing</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2849846, member: 9723"] Realize that you've got to enjoy running the game. Do it because you want to. So, if none of the ideas appeal to you, put together ones of your own. Develop it how you want. Ultimately if they're interested in playing, people will play. if they're not interested they won't. It isn't really your responsibility to run something for them if you don't want to. My advice is to pick a theme, flesh it out a little, and run with it. If you can fit what they want, add that too. For example, bring them in as hingly powered--well trained or magically adept-- investigators in a world of mystery and intrigue, and possibly some zombies. It's going to feature some exploration, some mystery-solving, a lot of breaking into well guarded secrets and tons of explosions! Perhaps I'm lucky in that, if I run something, i've got at least four people who are guarenteed to play if I ask. But, as it stands now, there are several game types, genres, and styles that I'd only DM if someone paid me. So I avoid those ones. :D Another fun thing to do may be seeing about getting them to do the work for you. "College zombies huh? How's that work? Where'd they show up?" One other thing. When dealing with survey groups, the general technique is to ask specific questions "Is X too big? Was there too much cowbell? Was it red enough?" and get answers to that question. Asking people what they think will generally get you a disconnected answer. And finally, don't take it badly if it seems like no one is interested. The game is a thing that exsists in the imagination. And, right now, it's only in yours. Once it grows out, once it gets in their imaginations too, then they'll be looking forward to playing [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
what should I do?
Top