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<blockquote data-quote="jbear" data-source="post: 5501005" data-attributes="member: 75065"><p>The Enchanter/Illusionist Human Mage is pretty wicked!</p><p></p><p>I'd pick that in a heart beat!</p><p></p><p>Here I'll post my mage for you, I think he's awesome!</p><p></p><p>Relic, level 4</p><p>Human, Mage</p><p>Level 1 Apprentice Mage: Enchantment Apprentice: <span style="color: DarkOrange">Push, Pull, Slide +2 (enchantment powers only)</span></p><p>Level 4 Apprentice Mage: Illusion Apprentice (Secondary): <span style="color: DarkOrange">Target hit by Illusion: -2 Atk against you</span></p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit): <span style="color: DarkOrange">Choose anything here, 5hp difference isnt too major, but my Mage is like Nevyn from Daggerspell who has to unravel karmic knots he caused in others past lives before he is allowed to 'die'</span></p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 19, Wis 15, Cha 13.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 16, Wis 14, Cha 13.</p><p></p><p></p><p>AC: 18 Fort: 15 Reflex: 17 Will: 17</p><p>HP: 41 Surges: 8 Surge Value: 10</p><p></p><p>TRAINED SKILLS</p><p>History +11, Arcana +11, Dungeoneering +9, Insight +9, Religion +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Bluff +3, Diplomacy +3, Endurance +4, Heal +4, Intimidate +3, Nature +4, Perception +4, Stealth +2, Streetwise +3, Thievery +2, Athletics +1</p><p></p><p>FEATS</p><p>Human: Orb Expertise: <span style="color: DarkOrange">+1 Push, Pull, Slide (all)</span></p><p>Level 1: Superior Implement Training (Crystal orb): <span style="color: DarkOrange">+2 Psychic Dmg, +1 Atk vs Will</span></p><p>Level 2: Unarmored Agility: <span style="color: DarkOrange">I dont like getting hit</span></p><p>Level 4: Phantom Echoes: <span style="color: DarkOrange">gain CAdv vs targets hit by illusion powers</span></p><p></p><p>POWERS</p><p>Bonus At-Will Power: Freezing Burst: <span style="color: DarkOrange">Evoker power too good to pass up, now it Slides targets 2!</span></p><p>Level 1 Mage At-Will Powers: Beguiling Strands:<span style="color: DarkOrange"> Wow, Blast 5 At Will vs Enemies ... and your Push on this one = 6!!!</span></p><p>Level 1 Mage At-Will Powers: Phantasmal Assault: <span style="color: DarkOrange">Illusion power that keys off all the right notes, psychic vs will, gives everyone CAdv and can't make OAs. Nifty!</span></p><p>Level 1 Mage Daily Powers: Phantom Chasm: <span style="color: DarkOrange">illusion, psychic, vs will</span></p><p>Level 1 Mage Daily Powers: Flaming Sphere: <span style="color: DarkOrange">I still like to burn things quite often</span></p><p>Level 1 Mage Encounter Powers: Charm of Misplaced Wrath: <span style="color: DarkOrange">vs Will, Slide 6 and smack their own friends</span></p><p>Level 1 Mage Encounter Powers: Grasping Shadows: <span style="color: DarkOrange">psychic, illusion vs will</span></p><p>Mage Cantrips: Light</p><p>Mage Cantrips: Prestidigitation</p><p>Mage Cantrips: Suggestion: <span style="color: DarkOrange">covers for lack of training in Diplomacy etc.</span></p><p>Level 2 Mage Utility Powers: Instant Friends: <span style="color: DarkOrange">Great out of combat power</span></p><p>Level 2 Mage Utility Powers: Mystical Debris: <span style="color: DarkOrange">Tricky little power that can work brilliantly considering you can move everything so far!</span></p><p>Level 3 Mage Encounter Powers: Color Spray:<span style="color: DarkOrange"> vs will, radiant for those undead moments</span></p><p>Level 3 Mage Encounter Powers: Hypnotic Pattern: <span style="color: DarkOrange">Illusion, vs Will can be combined wonderfully with other powers that can move so many enemies so far like beguiling strands</span></p><p></p><p>ITEMS</p><p>Crystal orb</p></blockquote><p></p>
[QUOTE="jbear, post: 5501005, member: 75065"] The Enchanter/Illusionist Human Mage is pretty wicked! I'd pick that in a heart beat! Here I'll post my mage for you, I think he's awesome! Relic, level 4 Human, Mage Level 1 Apprentice Mage: Enchantment Apprentice: [COLOR="DarkOrange"]Push, Pull, Slide +2 (enchantment powers only)[/COLOR] Level 4 Apprentice Mage: Illusion Apprentice (Secondary): [COLOR="DarkOrange"]Target hit by Illusion: -2 Atk against you[/COLOR] Human Power Selection: Bonus At-Will Power Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit): [COLOR="DarkOrange"]Choose anything here, 5hp difference isnt too major, but my Mage is like Nevyn from Daggerspell who has to unravel karmic knots he caused in others past lives before he is allowed to 'die'[/COLOR] FINAL ABILITY SCORES Str 8, Con 14, Dex 10, Int 19, Wis 15, Cha 13. STARTING ABILITY SCORES Str 8, Con 14, Dex 10, Int 16, Wis 14, Cha 13. AC: 18 Fort: 15 Reflex: 17 Will: 17 HP: 41 Surges: 8 Surge Value: 10 TRAINED SKILLS History +11, Arcana +11, Dungeoneering +9, Insight +9, Religion +11 UNTRAINED SKILLS Acrobatics +2, Bluff +3, Diplomacy +3, Endurance +4, Heal +4, Intimidate +3, Nature +4, Perception +4, Stealth +2, Streetwise +3, Thievery +2, Athletics +1 FEATS Human: Orb Expertise: [COLOR="DarkOrange"]+1 Push, Pull, Slide (all)[/COLOR] Level 1: Superior Implement Training (Crystal orb): [COLOR="DarkOrange"]+2 Psychic Dmg, +1 Atk vs Will[/COLOR] Level 2: Unarmored Agility: [COLOR="DarkOrange"]I dont like getting hit[/COLOR] Level 4: Phantom Echoes: [COLOR="DarkOrange"]gain CAdv vs targets hit by illusion powers[/COLOR] POWERS Bonus At-Will Power: Freezing Burst: [COLOR="DarkOrange"]Evoker power too good to pass up, now it Slides targets 2![/COLOR] Level 1 Mage At-Will Powers: Beguiling Strands:[COLOR="DarkOrange"] Wow, Blast 5 At Will vs Enemies ... and your Push on this one = 6!!![/COLOR] Level 1 Mage At-Will Powers: Phantasmal Assault: [COLOR="DarkOrange"]Illusion power that keys off all the right notes, psychic vs will, gives everyone CAdv and can't make OAs. Nifty![/COLOR] Level 1 Mage Daily Powers: Phantom Chasm: [COLOR="DarkOrange"]illusion, psychic, vs will[/COLOR] Level 1 Mage Daily Powers: Flaming Sphere: [COLOR="DarkOrange"]I still like to burn things quite often[/COLOR] Level 1 Mage Encounter Powers: Charm of Misplaced Wrath: [COLOR="DarkOrange"]vs Will, Slide 6 and smack their own friends[/COLOR] Level 1 Mage Encounter Powers: Grasping Shadows: [COLOR="DarkOrange"]psychic, illusion vs will[/COLOR] Mage Cantrips: Light Mage Cantrips: Prestidigitation Mage Cantrips: Suggestion: [COLOR="DarkOrange"]covers for lack of training in Diplomacy etc.[/COLOR] Level 2 Mage Utility Powers: Instant Friends: [COLOR="DarkOrange"]Great out of combat power[/COLOR] Level 2 Mage Utility Powers: Mystical Debris: [COLOR="DarkOrange"]Tricky little power that can work brilliantly considering you can move everything so far![/COLOR] Level 3 Mage Encounter Powers: Color Spray:[COLOR="DarkOrange"] vs will, radiant for those undead moments[/COLOR] Level 3 Mage Encounter Powers: Hypnotic Pattern: [COLOR="DarkOrange"]Illusion, vs Will can be combined wonderfully with other powers that can move so many enemies so far like beguiling strands[/COLOR] ITEMS Crystal orb [/QUOTE]
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