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General Tabletop Discussion
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What Should the Maximum Level Be?
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<blockquote data-quote="LightPhoenix" data-source="post: 6069105" data-attributes="member: 115"><p>There's no real mechanical reason to have a level cap.</p><p></p><p>From a business standpoint WotC should allocate their resources towards material they know is going to be used significantly. I don't have access to specific data, so I can't speak to where that data suggests such a cap would be. From a psychological standpoint, having people convert characters is important to having a retaining and converting players. With that in mind, it seems clear either 20 levels (for 3E/Pathfinder) or 30 levels (for 4E) would be the goal. The trick is balancing the two standpoints.</p><p></p><p></p><p></p><p>There are certainly monetary considerations to so. If the number of people converting high-level campaigns is low, and the money lost by those people not buying Next is less than the money saved/gained by breaking up the levels, then from a business standpoint it does makes a lot of sense. This is especially true if you consider a waning market and a slow economy. Furthermore, calling it incomplete is a incorrect. If, for example, only levels 1-10 are released, then the game <em>is</em> complete and playable. High-level groups certainly wouldn't be happy, but that doesn't make it incomplete. </p><p></p><p>I don't honestly think WotC will go this way; the market doesn't have so many people that anyone can really squander good-will. On the other hand, if the market really is shrinking, a time may come when companies will have to make a call between being profitable and being popular.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 6069105, member: 115"] There's no real mechanical reason to have a level cap. From a business standpoint WotC should allocate their resources towards material they know is going to be used significantly. I don't have access to specific data, so I can't speak to where that data suggests such a cap would be. From a psychological standpoint, having people convert characters is important to having a retaining and converting players. With that in mind, it seems clear either 20 levels (for 3E/Pathfinder) or 30 levels (for 4E) would be the goal. The trick is balancing the two standpoints. There are certainly monetary considerations to so. If the number of people converting high-level campaigns is low, and the money lost by those people not buying Next is less than the money saved/gained by breaking up the levels, then from a business standpoint it does makes a lot of sense. This is especially true if you consider a waning market and a slow economy. Furthermore, calling it incomplete is a incorrect. If, for example, only levels 1-10 are released, then the game [I]is[/I] complete and playable. High-level groups certainly wouldn't be happy, but that doesn't make it incomplete. I don't honestly think WotC will go this way; the market doesn't have so many people that anyone can really squander good-will. On the other hand, if the market really is shrinking, a time may come when companies will have to make a call between being profitable and being popular. [/QUOTE]
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What Should the Maximum Level Be?
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