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General Tabletop Discussion
*Dungeons & Dragons
What Should the Maximum Level Be?
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<blockquote data-quote="ren1999" data-source="post: 6069190" data-attributes="member: 85179"><p>I'm hearing from most of you that you either don't want a cap or you want a cap between 20 and 30.</p><p></p><p>I agree that 20 for natural ability scores for humanoids is a good number.</p><p>And if we offer a magical bonus to ability in the range of +5 then that ability score becomes 25 with magic.</p><p></p><p>Here are some things to consider. Module writers in the past have often commented that the characters should at least advance one level at a certain point in the adventure. Usually 3 levels. For example, this adventure is for characters from 4th to 6th level. Then the writer would release the next module for levels 6 to 9, etc. </p><p></p><p>But the best module that I have ever run in all of my years is Pathfinder's "Crypt of the Everflame" by Jason Bulmahn and it just levels-up the party to 2nd.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6069190, member: 85179"] I'm hearing from most of you that you either don't want a cap or you want a cap between 20 and 30. I agree that 20 for natural ability scores for humanoids is a good number. And if we offer a magical bonus to ability in the range of +5 then that ability score becomes 25 with magic. Here are some things to consider. Module writers in the past have often commented that the characters should at least advance one level at a certain point in the adventure. Usually 3 levels. For example, this adventure is for characters from 4th to 6th level. Then the writer would release the next module for levels 6 to 9, etc. But the best module that I have ever run in all of my years is Pathfinder's "Crypt of the Everflame" by Jason Bulmahn and it just levels-up the party to 2nd. [/QUOTE]
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What Should the Maximum Level Be?
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