What should the Realms Lose?

Have an unspecified number of 1e Kender come over to Faerun on a spelljamming ship.

Also, Instead of Chosen humans, we can Have Chosen Giant Space Hamsters.

Yes. This will do.


:o
 

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Keep all the gods. Hell, add more. :) It's very reminiscent of Greek mythology that way, where the gods are always meddling in peoples' lives. And to whoever doesn't like the idea of a goddess of magic, in a magic-using and pantheistic society, of *course* magic is going to have its own deity...it just makes sense.

Go back to the 1e level of development...lose a lot of the roads, towns, and extra details that have mysteriously appeared since. In other words, follow the 4e trend and go points-of-light. :)

Declare that anything not in the box set (or however they release it) is not core...all the novels, for example, should be treated as just really elaborate fanfic...and people can develop and use the setting as they like.

Keep the magic, both in amount and oddballity.

Downplay (but don't eliminate) some of the over-used iconic characters e.g. Elminster. Make it clear these characters need never appear in a FR game unless the DM desires otherwise, even if the party has its home base in Shadowdale! :) That said, play up some of the iconic characters that haven't been seen as much e.g. the Seven Sisters (and who says FR doesn't have strong female characters?).

Lanefan
 

Pozatronic said:
Also, Instead of Chosen humans, we can Have Chosen Giant Space Hamsters.

Make that "Chosen Miniature Giant Space Hamsters" and you've got yourself a deal!

(Cookie to anyone who gets the reference - the source isn't obscure but I believe the actual reference is)
 

Zurai said:
Make that "Chosen Miniature Giant Space Hamsters" and you've got yourself a deal!

(Cookie to anyone who gets the reference - the source isn't obscure but I believe the actual reference is)

Minsc from Baulder's Gate II. His hamster used up a perfectly good item slot.
 


Wraith Form said:
Wrong! That'd be Baldur's Gate 1 that Boo first appeared, not BG2. ;)

Fool me once, shame on you; fool me twice, watch it! I'm huge!

EDIT: Or Medium with Monkey's Grip and Powerful Build?
 

What should the Realms Lose?

Elminster, Drizzt, the regular occurance of RSEs, about half of the current gods, most of the high level protagonist NPCs (who end up heroing and dealing with aforementioned RSEs whilst the PCs hold their stuff for them), novels as canon that effect the current timeline.

Thats my initial list - I'm sure I'll think of some more.
 

Lanefan said:
Keep all the gods. Hell, add more. :) It's very reminiscent of Greek mythology that way, where the gods are always meddling in peoples' lives.

Some people don't like that. Without polling data or what not, we can't say how many people don't like that, but it's a really common complaint. I think the majority or a large minority of FR fans would like the deities to be less interventionist.

And to whoever doesn't like the idea of a goddess of magic, in a magic-using and pantheistic society, of *course* magic is going to have its own deity...it just makes sense.

There's already a deity of wizards; I don't think magic itself needs its own deity, especially a non-neutral interventionist deity.

Downplay (but don't eliminate) some of the over-used iconic characters e.g. Elminster. Make it clear these characters need never appear in a FR game unless the DM desires otherwise, even if the party has its home base in Shadowdale! :)

That doesn't really solve the problem. The problem isn't that Khelben or Elminster teleported to the PCs' doorstep and says "do this!" The problem is that anything the PCs do will be outshined by whatever the Chosen or other uber-NPCs are doing. Has anyone played City of the Spider Queen? The drow are trying to summon an evil deity, which is a RSE by itself, and that's clearly beyond the PCs abilities. (They can win, but only because the players know WotC isn't going to write an unbeatable module... hopefully. If the adventurers were really in FR, there's no reason for them not to call upon the Chosen and tell them what's going on, namely that a powerful evil deity is being summoned and they need big guns to handle that. If the Chosen say "sorry, holding reality together today; the old Netheril mages are making all the elf-gates explode" or something along those lines it just shows how too many RSEs result in too many uber NPCs necessary to hold the setting together.)

(By contrast, Eberron does not have ESEs on a regular basis, and can survive with non-epic level good-aligned NPCs.)

That said, play up some of the iconic characters that haven't been seen as much e.g. the Seven Sisters (and who says FR doesn't have strong female characters?).

Lanefan

Not that I've read about all of the Seven Sisters, but with the exception of the Simbul (who is nuts) they're not as powerful as the male characters. Storm walks around in the nude while doing chores like chopping firewood, and this ignores the slightly more reasonable scene of her getting her clothes burnt off (but not her flesh) when hit by powerful fire magic. The drow Chosen has a robe that casts Invisibility on itself, sort of like how the Invisible Woman in the Fantastic Four movie has the inexplicable ability to make herself invisible but not her clothes (in the comics, she can make herself and her clothes invisible simultaneously, meaning she doesn't strip all the time). It's like reading "the Archimedes Effect".
 

Have an unspecified number of 1e Kender come over to Faerun on a spelljamming ship.

Also, Instead of Chosen humans, we can Have Chosen Giant Space Hamsters.

Yes. This will do.

HA HA HA!
Awesome.
You win this thread. :)

Seriously?
A) Kill Elminster; retirment is too good for him.
B) Kill DRizzt; as above. (As a side note: LESS DROW overall, please. I feel horribly biased and abusive towards them after reading the "War of the SPider Queen" series.)
C) Use the RSE sparingly
D) Bump down the overall power level.
E) Tone down the God's interference in the mortal world. (SOME is OK; consistent meddling is not.)
F) Have BAD guys/organizations that are actually worth their salt. (On a personal level, I've always loved the Cult of the Dragon...)
 
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Reboot it from scratch. Toss out all the previous continuity and start again from word one. Toss out and discontinue all the novels. Get better writers and start again.

Keep the Realms restricted to just the northernmost areas in this swath from the Sword Coast to the Moonsea. Get rid of Anourach and the giant glacier; turn it into a stormtossed and treacherous ocean in order to seperate the lands, or just collapse the entire thing down to where Cormyr has the High Moor on it's western border. Keep the Zents and Red Wizards as enemies. Drop off the Moonshaes (take the culture and just fold it into the northern barbarian tribes, anything to the east of Raven's Bluff and South of Westgate just fade into 'here be monsters' territory. The Realms become a realm of your 'generic' western northern European civilization. Silverymoon, Waterdeep, Balder's Gate, Cormyr and The Dales become your Points of Light. Everything else belongs to the Zents and their goblin and Dark Elf allies, or the Red Wizards and their devil worshipping allies. (Setting up a LE and CE bad guy split).

Drop all the gods save about a dozen; make some of those into demigods who might be somewhat interventionist. Get rid of the concept of an 'overgod'. *eyerolls* There never was a Time of Troubles, there never were gods walking in the Realms, there is no Weave, no Chosen, nothing like that.

Elminster is a 16h level 4E Wizard with some damn good contacts and diplomacy skills. He's Merlin, the best and most powerful wizard in the world until some PC outstrips him. No other NPC in the entire world is higher level than he is. Most top out at about eighth.

And make the mountains flow correctly, for God's sake.
 

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