Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
what should the wizard's subclasses be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 8855837" data-attributes="member: 23484"><p>This is absolutely not what I'm suggesting, as I think you know. </p><p></p><p>My initial comment was about the design space that having subclass levels balanced across classes opens up. And then I gave an example relevant to the thread, where (for me) two classes both of which cast lots of spells within the necromancy school might choose to specialize in them. </p><p></p><p>This is relevant, because (apparently) the new PHB will only have four wizard subclasses, which means the previous specialize-by-school approach won't work the same way (some have suggested a school-specialist; that's of course still possible, but I think it will disappoint because of the range of things offered currently -- e.g. the level 6 abilities are all over the place, and would take up a lot of real estate if each were spelled out under a given subclass).</p><p></p><p>I like the idea of necromancers being either clerics or wizards; you don't -- that's fine. I've explained why in the history of the game I think that's valid, and that in a previous edition clerics were better necromancers than wizards. I can even double down on it and say that the subclass should also work for Warlocks, but that's not the point -- the point is there is design space here, and I don't think that space should be closed off. My example could easily have been illusion specialists that were sorcerers or wizards; scirmishers that are rogues or fighters, etc. (I won't even raise possible Paladin/ranger subclasses, but they're there too!)</p><p></p><p>It would take very little work to adapt the PHB necromancer into something that would be rich and viable for both clerics and wizards. Having that would not stop you from having the necromancer you want. And both could be "really good" -- but they'd be different!</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8855837, member: 23484"] This is absolutely not what I'm suggesting, as I think you know. My initial comment was about the design space that having subclass levels balanced across classes opens up. And then I gave an example relevant to the thread, where (for me) two classes both of which cast lots of spells within the necromancy school might choose to specialize in them. This is relevant, because (apparently) the new PHB will only have four wizard subclasses, which means the previous specialize-by-school approach won't work the same way (some have suggested a school-specialist; that's of course still possible, but I think it will disappoint because of the range of things offered currently -- e.g. the level 6 abilities are all over the place, and would take up a lot of real estate if each were spelled out under a given subclass). I like the idea of necromancers being either clerics or wizards; you don't -- that's fine. I've explained why in the history of the game I think that's valid, and that in a previous edition clerics were better necromancers than wizards. I can even double down on it and say that the subclass should also work for Warlocks, but that's not the point -- the point is there is design space here, and I don't think that space should be closed off. My example could easily have been illusion specialists that were sorcerers or wizards; scirmishers that are rogues or fighters, etc. (I won't even raise possible Paladin/ranger subclasses, but they're there too!) It would take very little work to adapt the PHB necromancer into something that would be rich and viable for both clerics and wizards. Having that would not stop you from having the necromancer you want. And both could be "really good" -- but they'd be different! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
what should the wizard's subclasses be?
Top