Mind of tempest
(he/him)
I have seen people complain about the concepts of the wizard's subclasses, what should the basic ideas be instead as I myself can't think of any?
look it needs sub-classes and hell will become the garden of Eden before wotc gets rid of wizards so you got any idea beyond no?None
I meant what are their niches and theme not just ideas we already have?Scribe, War Magic, Elementalist, Summoner? Something like that. Maybe we hate summoning, so swap Bladesinger in there.
Personally, I think "Specialist Wizard" should be one subclass. Not eight. The initial features would be common to nearly all Wizards anyway, so you'd just need to specify the individual features for each school.I have seen people complain about the concepts of the wizard's subclasses, what should the basic ideas be instead as I myself can't think of any?
None. Remove subclasses entirely. They do nothing but decrease player imagination and add power/features. (There is some merit in an archetype design to help players define a direction for their PC, if they really need one.)
Wizards, more so than probably than any other class, can define itself by their spell selection, focusing on utility, combat, summoning, or whatever--including a "general" practitioner.
Now, if you want subclasses:
- Combat - focuses on combat spells, dealing massive damage or protecting others
- Lore - desires to uncover secrets and gain knowledge
- Specialist - studies one aspect (school?) of magic to the determent of others
- Summoner - uses conjured creatures in whatever role (servants, combatants, etc.)
- Utility - emphasis on making adventuring (general life) easier
I would stay away from "themes" (e.g. necromancer, firemage, etc.) and allow those to develop by spell choice and role-play. A "Necromancer" could be accomplished either via Combat, Lore, Summoner easily.
This makes no sense to me at all.
Subclasses/PrC, are just part of the game and (likely) have a massively favorable view among the playerbase.This makes no sense to me at all.
They are entirely unnecessary, but that isn't the focus of the thread and I don't want to derail it further.Subclasses/PrC, are just part of the game and (likely) have a massively favorable view among the playerbase.
Don't bother. They basically play a home-made "5e Pathfinder" at this point anyway, with more than half the classes heavily reworked AIUI.Subclasses/PrC, are just part of the game and (likely) have a massively favorable view among the playerbase.
"My t-shirt is raising a lot of questions already answered by the shirt."I meant what are their niches and theme not just ideas we already have?
why those sub classes?
What makes you think that would go away? Those school-specific things would just be "consult table for which feature you get at level X, based on the school you chose." Possibly streamlined a little to conserve space.While I get the school specialist as an overaching thing, it doesn't work.
A necromancer should be more than a generic "specialist of necromancy spells". The fun parts of abjurer and necromancer aren't those that are generic "you are better at spells of school X by this factor", but are thematically tied to abjuration and necromancy (and to the spells in question! Just not generically).