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General Tabletop Discussion
*Dungeons & Dragons
what should the wizard's subclasses be?
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<blockquote data-quote="DeviousQuail" data-source="post: 8855937" data-attributes="member: 7025431"><p>I doubt WotC removes any of the current subclasses since that guarantees fans of a removed subclass getting mad. But assuming they do it anyway I think you need to hit a few archetypes<em>: </em>Gish, Specialist, Minion, Academic, and Weird.</p><p></p><p>Gish: Any wizard can get armor and weapons from other features and act like a gish. But there should be a couple subclasses that specifically lean into it. Bladesinger and War Mage are the obvious picks here. Bladesinger is the unarmored one while War Mage should get armor with options to lean into strength or dexterity. Most importantly they should be designed such that attacking people with weapons is not a trap option after a certain level.</p><p></p><p>Specialist: Illusionist, Diviner, Invoker, etc. The most important feature here is limiting their prepared spells. Unlike other wizards they should treat all spells of their school as prepared all of the time. Then they can prepare Int Mod (min 0) spells from other schools. You want to be an illusionist? Then act like it by casting a bunch of illusion spells. Finally, your class features should amplify your school spells so that no one else can cast your spells better than you. </p><p></p><p>Minion: Conjurer, Summoner, and a million other more specific minions. I'm a fan of a Golem Master subclass I designed years ago (totally not biased). Probably the most basic in terms of spells since their features will be focused on their minion(s).</p><p></p><p>Academic: Scribe, Lore, and Strixhaven subclasees. Really lean into the academic and general arcane magicalness of the wizard.</p><p></p><p>Weird: Runecrafter, Graviturgy, Chronurgy, and Necromancer. Either something specific that is outside the scope of the other archetypes or something that blends two or more of them together. The Necromancer definitely fits with Minion and Specialist. </p><p></p><p>That's a lot of stuff and WotC isn't going to do all of them at once. I'd start with Bladesinger, Illusionist, Conjurer, Scribe, and Necromancer. Each subset gets some representation and then they can be expanded upon down the line.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8855937, member: 7025431"] I doubt WotC removes any of the current subclasses since that guarantees fans of a removed subclass getting mad. But assuming they do it anyway I think you need to hit a few archetypes[I]: [/I]Gish, Specialist, Minion, Academic, and Weird. Gish: Any wizard can get armor and weapons from other features and act like a gish. But there should be a couple subclasses that specifically lean into it. Bladesinger and War Mage are the obvious picks here. Bladesinger is the unarmored one while War Mage should get armor with options to lean into strength or dexterity. Most importantly they should be designed such that attacking people with weapons is not a trap option after a certain level. Specialist: Illusionist, Diviner, Invoker, etc. The most important feature here is limiting their prepared spells. Unlike other wizards they should treat all spells of their school as prepared all of the time. Then they can prepare Int Mod (min 0) spells from other schools. You want to be an illusionist? Then act like it by casting a bunch of illusion spells. Finally, your class features should amplify your school spells so that no one else can cast your spells better than you. Minion: Conjurer, Summoner, and a million other more specific minions. I'm a fan of a Golem Master subclass I designed years ago (totally not biased). Probably the most basic in terms of spells since their features will be focused on their minion(s). Academic: Scribe, Lore, and Strixhaven subclasees. Really lean into the academic and general arcane magicalness of the wizard. Weird: Runecrafter, Graviturgy, Chronurgy, and Necromancer. Either something specific that is outside the scope of the other archetypes or something that blends two or more of them together. The Necromancer definitely fits with Minion and Specialist. That's a lot of stuff and WotC isn't going to do all of them at once. I'd start with Bladesinger, Illusionist, Conjurer, Scribe, and Necromancer. Each subset gets some representation and then they can be expanded upon down the line. [/QUOTE]
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what should the wizard's subclasses be?
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