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What Should Today's Archetypes Be
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<blockquote data-quote="fuindordm" data-source="post: 9111253" data-attributes="member: 5435"><p>It's almost easier to suggest what D&D tropes would NOT be inserted in the first fantasy TTRPG if it were invented today, now that the fantasy literature of the 50's-70's has faded into the background, and literature of the 2000's is more prominent. Of course, it isn't really feasible to tease out the D&D threads from all the other influences among authors, but here's my take on it:</p><p></p><p><strong>OUT</strong> (we wouldn't see these invented today)</p><ul> <li data-xf-list-type="ul"><strong>Bard</strong> as a spellcaster. Like druid this class is almost unrecognizable compared its orginal inspirations. They might have some magic but certainly not as much as D&D gives them. A modern game might invent a Bard (if medival), Face, or Diplomat class that specializes in the social pillar.</li> <li data-xf-list-type="ul"><strong>Druid</strong> as a shapeshifting nature priest. The concept has diverged enormously from its historical/mythological inspiration and I don't think it would be invented today.</li> <li data-xf-list-type="ul"><strong>Ranger</strong> as a magic-using warrior. I think a modern game would probably invent some kind of warrior/rogue hybrid, say "Hunter" that might branch out into either guardians or exploiters of the wilderness but I don't think it would occur to anyone to give them spells.</li> <li data-xf-list-type="ul"><strong>WIzard</strong> as a Vancian spellcaster. A modern game would probably create some kind of hermetic, analytic, or ritual-based magic user, but it would probably look more like the world of Ars Magica than the Dying Earth. </li> </ul><p><strong>IN</strong> (common modern tropes)</p><ul> <li data-xf-list-type="ul"><strong>Barbarian, Fighter, Rogue</strong> are the minimum to model non-magical adventurers</li> <li data-xf-list-type="ul"><strong>Cleric </strong>because mythology-inspired settings need gods and religion</li> <li data-xf-list-type="ul"><strong>Monk</strong> because of Asian influences on modern fantasy, especially shonen manga</li> <li data-xf-list-type="ul"><strong>Paladin</strong> is probably close to what a modern game would design for a holy/blessed knight, witcher, or exorcist although the specific powers might be different</li> <li data-xf-list-type="ul"><strong>Sorcerer</strong> because most fictional magic-users have specialized, personal magic, not "learn and cast anything" magic. If better designed this class could subsume numerous tropes like psychic, witch, elementalist, healer, etc. </li> <li data-xf-list-type="ul"><strong>Warlock</strong> because bargaining with outsiders for magic is a very widespread concept.</li> </ul><p><strong>NEW</strong> (modern trope not in D&D)</p><ul> <li data-xf-list-type="ul"><strong>Summoner</strong> as a kind of magician who relies more on outsider allies than their own magic</li> <li data-xf-list-type="ul"><strong>Artificer/Alchemist</strong> could be a modern version of the hermetic magic-user</li> <li data-xf-list-type="ul"><strong>Shapechanger</strong> could be a modern version of the druid without the spellcasting</li> <li data-xf-list-type="ul"><strong>Assassin/Ninja/Spy</strong> could be a completely separate class from the ki-powered Monk or self-serving, opportunistic Rogue</li> <li data-xf-list-type="ul"><strong>Stalwart</strong> could be a fighter variant that specializes in armor, resistance, and defending allies--an alternative way to model the knight archetype</li> <li data-xf-list-type="ul"><strong>Gunslinger</strong> is completely feasible for a modern game</li> </ul><p>Monte Cook's <em>Arcana Unearthed</em> book has a completely different but thematically complete selection of fantasy classes for 3e/3.5e that makes for very interesting reading.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9111253, member: 5435"] It's almost easier to suggest what D&D tropes would NOT be inserted in the first fantasy TTRPG if it were invented today, now that the fantasy literature of the 50's-70's has faded into the background, and literature of the 2000's is more prominent. Of course, it isn't really feasible to tease out the D&D threads from all the other influences among authors, but here's my take on it: [B]OUT[/B] (we wouldn't see these invented today) [LIST] [*][B]Bard[/B] as a spellcaster. Like druid this class is almost unrecognizable compared its orginal inspirations. They might have some magic but certainly not as much as D&D gives them. A modern game might invent a Bard (if medival), Face, or Diplomat class that specializes in the social pillar. [*][B]Druid[/B] as a shapeshifting nature priest. The concept has diverged enormously from its historical/mythological inspiration and I don't think it would be invented today. [*][B]Ranger[/B] as a magic-using warrior. I think a modern game would probably invent some kind of warrior/rogue hybrid, say "Hunter" that might branch out into either guardians or exploiters of the wilderness but I don't think it would occur to anyone to give them spells. [*][B]WIzard[/B] as a Vancian spellcaster. A modern game would probably create some kind of hermetic, analytic, or ritual-based magic user, but it would probably look more like the world of Ars Magica than the Dying Earth. [/LIST] [B]IN[/B] (common modern tropes) [LIST] [*][B]Barbarian, Fighter, Rogue[/B] are the minimum to model non-magical adventurers [*][B]Cleric [/B]because mythology-inspired settings need gods and religion [*][B]Monk[/B] because of Asian influences on modern fantasy, especially shonen manga [*][B]Paladin[/B] is probably close to what a modern game would design for a holy/blessed knight, witcher, or exorcist although the specific powers might be different [*][B]Sorcerer[/B] because most fictional magic-users have specialized, personal magic, not "learn and cast anything" magic. If better designed this class could subsume numerous tropes like psychic, witch, elementalist, healer, etc. [*][B]Warlock[/B] because bargaining with outsiders for magic is a very widespread concept. [/LIST] [B]NEW[/B] (modern trope not in D&D) [LIST] [*][B]Summoner[/B] as a kind of magician who relies more on outsider allies than their own magic [*][B]Artificer/Alchemist[/B] could be a modern version of the hermetic magic-user [*][B]Shapechanger[/B] could be a modern version of the druid without the spellcasting [*][B]Assassin/Ninja/Spy[/B] could be a completely separate class from the ki-powered Monk or self-serving, opportunistic Rogue [*][B]Stalwart[/B] could be a fighter variant that specializes in armor, resistance, and defending allies--an alternative way to model the knight archetype [*][B]Gunslinger[/B] is completely feasible for a modern game [/LIST] Monte Cook's [I]Arcana Unearthed[/I] book has a completely different but thematically complete selection of fantasy classes for 3e/3.5e that makes for very interesting reading. [/QUOTE]
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