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What Should Today's Archetypes Be
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<blockquote data-quote="EzekielRaiden" data-source="post: 9115433" data-attributes="member: 6790260"><p>Why only the youngest millennials? Many of them grew up watching Pokemon, Dragon Ball Z, Neon Genesis Evangelion, Yu Yu Hakusho, Inuyasha, etc. Often, when they grew up, they added more adult things like Akira and Ghost in the Shell to the list. Millennials are the "Adult Swim"/"Toonami" generation.</p><p></p><p>While I wouldn't consider anime to be exclusively dominant, it's going to be way, way up there. You'd also have influences from major video games of the period where they were growing up: shooters (DOOM, Unreal, TF, HL), action-adventure (Zelda, Dragon Quest), platformer (Mario, Portal), "Metroidvania" (exactly what it says on the tin), single-player RPGs (Mario again, Golden Sun, Final Fantasy, Planescape: Torment, Deus Ex), and last but not least, early-generation MMOs (UO, EQ, WoW, SWG, FFXI, etc.)</p><p></p><p>Hell, I'd even argue that much more recent things like Minecraft should be thrown in there as well, but those are new enough that they might not be considered "formative" for even young millennials (who were generally adults when Minecraft finally, officially launched.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9115433, member: 6790260"] Why only the youngest millennials? Many of them grew up watching Pokemon, Dragon Ball Z, Neon Genesis Evangelion, Yu Yu Hakusho, Inuyasha, etc. Often, when they grew up, they added more adult things like Akira and Ghost in the Shell to the list. Millennials are the "Adult Swim"/"Toonami" generation. While I wouldn't consider anime to be exclusively dominant, it's going to be way, way up there. You'd also have influences from major video games of the period where they were growing up: shooters (DOOM, Unreal, TF, HL), action-adventure (Zelda, Dragon Quest), platformer (Mario, Portal), "Metroidvania" (exactly what it says on the tin), single-player RPGs (Mario again, Golden Sun, Final Fantasy, Planescape: Torment, Deus Ex), and last but not least, early-generation MMOs (UO, EQ, WoW, SWG, FFXI, etc.) Hell, I'd even argue that much more recent things like Minecraft should be thrown in there as well, but those are new enough that they might not be considered "formative" for even young millennials (who were generally adults when Minecraft finally, officially launched.) [/QUOTE]
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