KingCrab said:
My issue with Emerald Frost isn't as much the name (which I dislike) as the grouping of effects (cold and poison). I really don't think cold and poison really fit together. I like the idea of a cryomancer, I even like the idea of a acid mage. I don't like the idea that they go together. I guess you could play one and only focus on half of your abilities, but then there will likely be a substantial power loss. Why not develop the two seperately?
Why does cold fit better with acid than lightning or fire?
I find this one a bit strange too. If anything, there should be a focus on how cold and acid naturally eat and kill what they touch. Sort of a non-living passive form of destroying, verses fire and lightning actively burning things with fire and heat. There is something there, as long as the tradition doesn't just stick energy types onto spells. Emerald Frost should have passive, over time negative effects. Things that look to turn elements of nature and magic into slow killers and disabilitators of the victims to their magic.
Golden Wyvern should be aggressive, mallable battle magic effects. It should embrace its animal fury.
Hidden Fire should be secondary fire magic and energy damage. Maybe light and shadow type effects too.
Stormwalkers should gain forces of nature effects to their magic, and be able to channel power from natural forces.
Iron Sigil should have defensive wards and antimagic or stronger to resist spell enhancements. Counterspells should be stronger here and their spells should be harder to counter.
Serpent's Eye should have limited charms, stuns, dazes and other witchy type effects. There could be side effects from serpent eye spells that lower enemy saving throws temporarily or apply penalties to their actions for a round.
I think out of all of them, I like the name Golden Wyverns the least. They sound like a sports team, not a secret tradition. It is not esoteric enough for spell casters. It is the beastlike wyvern that seems out of place. How could golden wyvern be renamed that could help it feel more like a battle wizard with manipulation over war magic or embracing beastial instinctive magic?