Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What single houserule has made your game AWESOME?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 5090587" data-attributes="member: 82504"><p>Here is a thread ... </p><p></p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/264170-having-pcs-roll-defenses-rather-than-dm-rolling-attacks.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/264170-having-pcs-roll-defenses-rather-than-dm-rolling-attacks.html</a></p><p></p><p></p><p>But here is my take.</p><p></p><p>On the Player Character sheet you now record the Defenses without the base 10 value and the player rolls d20 instead and adds… it is compared to an Attack value which is static 10 + mods for the NPC’s.(it is supposed to be 12 if you want to maintain the odds but I have low player count and sneak things like this in --- shush dont tell).</p><p></p><p>The DM describes an attack (and the nature of its primary effects generally and what defense it is against).. Basically you describe the start of the attack without its full... culmination just like a player might do.</p><p></p><p>The player should then describe how this attack against their character is minimized by luck and energy and skill! The difference between the description for a failed defense (unless that hit reduces you below 0 hp) and a successful one … is pretty much how desparate or last second it normally seems and/or how much apparent energy/luck it takes to accomplish, even a successful defense could be described many ways... ranging from the bad guy doing really poorly, the character doing really well with the ability associated with defense, or the character getting wierdly lucky if that is the pc’s style. The lucky hero, the tough hero, magical hero and skilled heros the archetype often inspires the nature of there defense. Note A magical hero can even describe his defensive actions and how they minimize his injuries in terms of his magic, just make it fit the theme of your character... exploit what you do with your at-wills perhaps.</p><p></p><p>Which of the attributes you use for your defensive actions may also affect how you describe it,(is it Intelligence representing forethought and predicting your enemies actions so reacting almost before they act or is it dexterity defense without a thought nerves of lightning) but they dont always have to. ie. which attribute is luck? and which matters if you just feel like describing a quirky sort of jinx like failure on the enemies attacks? A d20 is a pretty hefty impact and can overshadow your defensive values. Did you luck out and the armor take more of the hit than it seemed (heavy armor?)</p><p></p><p>It becomes a descriptive choice. A hit that reduces the character below zero hp might best be described by the DM who then includes after effects, this is the point were a true wound mechanic might come in to play.</p><p></p><p>Yes I cut an pasted too. I do roll the enemy damage against them but I am thinking about alternatives I don't like rolling.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5090587, member: 82504"] Here is a thread ... [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/264170-having-pcs-roll-defenses-rather-than-dm-rolling-attacks.html[/url] But here is my take. On the Player Character sheet you now record the Defenses without the base 10 value and the player rolls d20 instead and adds… it is compared to an Attack value which is static 10 + mods for the NPC’s.(it is supposed to be 12 if you want to maintain the odds but I have low player count and sneak things like this in --- shush dont tell). The DM describes an attack (and the nature of its primary effects generally and what defense it is against).. Basically you describe the start of the attack without its full... culmination just like a player might do. The player should then describe how this attack against their character is minimized by luck and energy and skill! The difference between the description for a failed defense (unless that hit reduces you below 0 hp) and a successful one … is pretty much how desparate or last second it normally seems and/or how much apparent energy/luck it takes to accomplish, even a successful defense could be described many ways... ranging from the bad guy doing really poorly, the character doing really well with the ability associated with defense, or the character getting wierdly lucky if that is the pc’s style. The lucky hero, the tough hero, magical hero and skilled heros the archetype often inspires the nature of there defense. Note A magical hero can even describe his defensive actions and how they minimize his injuries in terms of his magic, just make it fit the theme of your character... exploit what you do with your at-wills perhaps. Which of the attributes you use for your defensive actions may also affect how you describe it,(is it Intelligence representing forethought and predicting your enemies actions so reacting almost before they act or is it dexterity defense without a thought nerves of lightning) but they dont always have to. ie. which attribute is luck? and which matters if you just feel like describing a quirky sort of jinx like failure on the enemies attacks? A d20 is a pretty hefty impact and can overshadow your defensive values. Did you luck out and the armor take more of the hit than it seemed (heavy armor?) It becomes a descriptive choice. A hit that reduces the character below zero hp might best be described by the DM who then includes after effects, this is the point were a true wound mechanic might come in to play. Yes I cut an pasted too. I do roll the enemy damage against them but I am thinking about alternatives I don't like rolling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What single houserule has made your game AWESOME?
Top