For the campaign I'm currently playing in, it's Aspects and Fate Points ported straight across from Spirit of the Century (with the numerical bonuses doubled). Characters get one aspect per level, with additional ones awarded at the DM's whim - one PC got arrested and had a hand removed as punishment, acquiring the "bonus" aspect Stumpy in the process. Once he acquired a Disembodied Hand familiar at level 4, the aspect got replaced with Paranoid, which is getting an immense amount of mileage on both sides of the table. (It's a truly excellent aspect - the DM can compel it and then not actually do anything with the compel and it'll work perfectly. )
What change have you made in your game that has kicked the awesome into high gear?
What change have you made in your game that has kicked the awesome into high gear?