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What single houserule has made your game AWESOME?
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<blockquote data-quote="Aazenius" data-source="post: 5105237" data-attributes="member: 2607"><p>In a situaion where you have monsters that act on multiple initiative counts such as the Behir or Demogorgon there are a few different ways to handle it. </p><p></p><p>How to handle Demogorgon's double initiative rolls: </p><p><strong>Option 1</strong>: Both sides roll initiative. Lets say the players win. Lets also say you have 5 players. The DM rolls 1d5 to determine when Demogorgon will take his first action. What ever number he rolls, that is when he takes his first initiative actions. Lets say the DM rolls a 3. The first two characters take their actions and the third prepares to take an action when Demogorgon instead takes his first action. Then the last 3 players take their actions. Finally Demogorgon takes his last action. </p><p></p><p><strong>Option 2:</strong> You could have Demogorgon take one set of actions on its initiative count and its second set of actions whenever you feel like interrupting the characters.</p><p></p><p><strong>Option 3:</strong> You could treat each of the "muliple initiative counts" as if they were multiple monsters. The monster would get all of its attacks on its turn. (Demogorgon would get two full initiatives whenever it was the monsters turn to go)</p><p></p><p></p><p>How to handle Behir: (5 man group)</p><p>1) If the players don't beat an initiative count 30 then the Behir takes one standard action first. ( If the players do beat initiative count 30, then one character goes first, then the Behir takes its action.)</p><p>3) After 3 characters have had a chance to act, the Behir gets its second standard action. (if you have more or less characters, divide by 2 rounded up to determine how many characters act before the Behir takes its second standard action).</p><p>4) The remaining characters take their actions. </p><p>5) The Behir gets its last remaining standard action.</p><p></p><p>How to handle monsters that switch initiative places with a character: </p><p>1) The other characters act as normal. However when the character that had its initiative switched with the monster attempts to take his/her turn, the monster gets an immediate action and instead takes its full round of actions. </p><p>2) The character that lost its initiative count takes its actions just before the monsters do.</p><p>Note: Yes the character could just take his action last (after all of the other players). The main point though is that the monster that swapped initiative counts with the character will go before that character can take his actions.</p></blockquote><p></p>
[QUOTE="Aazenius, post: 5105237, member: 2607"] In a situaion where you have monsters that act on multiple initiative counts such as the Behir or Demogorgon there are a few different ways to handle it. How to handle Demogorgon's double initiative rolls: [B]Option 1[/B]: Both sides roll initiative. Lets say the players win. Lets also say you have 5 players. The DM rolls 1d5 to determine when Demogorgon will take his first action. What ever number he rolls, that is when he takes his first initiative actions. Lets say the DM rolls a 3. The first two characters take their actions and the third prepares to take an action when Demogorgon instead takes his first action. Then the last 3 players take their actions. Finally Demogorgon takes his last action. [B]Option 2:[/B] You could have Demogorgon take one set of actions on its initiative count and its second set of actions whenever you feel like interrupting the characters. [B]Option 3:[/B] You could treat each of the "muliple initiative counts" as if they were multiple monsters. The monster would get all of its attacks on its turn. (Demogorgon would get two full initiatives whenever it was the monsters turn to go) How to handle Behir: (5 man group) 1) If the players don't beat an initiative count 30 then the Behir takes one standard action first. ( If the players do beat initiative count 30, then one character goes first, then the Behir takes its action.) 3) After 3 characters have had a chance to act, the Behir gets its second standard action. (if you have more or less characters, divide by 2 rounded up to determine how many characters act before the Behir takes its second standard action). 4) The remaining characters take their actions. 5) The Behir gets its last remaining standard action. How to handle monsters that switch initiative places with a character: 1) The other characters act as normal. However when the character that had its initiative switched with the monster attempts to take his/her turn, the monster gets an immediate action and instead takes its full round of actions. 2) The character that lost its initiative count takes its actions just before the monsters do. Note: Yes the character could just take his action last (after all of the other players). The main point though is that the monster that swapped initiative counts with the character will go before that character can take his actions. [/QUOTE]
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