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What single houserule has made your game AWESOME?
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<blockquote data-quote="Zinovia" data-source="post: 5108358" data-attributes="member: 57373"><p>I've been thinking about trying some Heroscape tiles for an encounter with elevation differences; plateaus and ravines and such. We already use a hex grid for the game. Heroscape does seem great for adding some additional terrain features. The problem is the larger hex scale (1.5" vs 1") but I can work around that. I don't have any of the bridges, ladders or stairs, but we do have the base set with a bunch of tiles. </p><p></p><p>It's good to hear this is working well for your group. It makes the D&D Heroscape set all the more attractive.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5108358, member: 57373"] I've been thinking about trying some Heroscape tiles for an encounter with elevation differences; plateaus and ravines and such. We already use a hex grid for the game. Heroscape does seem great for adding some additional terrain features. The problem is the larger hex scale (1.5" vs 1") but I can work around that. I don't have any of the bridges, ladders or stairs, but we do have the base set with a bunch of tiles. It's good to hear this is working well for your group. It makes the D&D Heroscape set all the more attractive. [/QUOTE]
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What single houserule has made your game AWESOME?
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