Frozen_Heart
Hero
Because that was what the class was called in DnD 4e.why do people always call it a swordmage?
got a new idea to add as well a player sized aberration race.
Because that was what the class was called in DnD 4e.why do people always call it a swordmage?
got a new idea to add as well a player sized aberration race.
Because the 4e swordmage is the best version of the class thus far.why do people always call it a swordmage?
got a new idea to add as well a player sized aberration race.
1) Why not both?Not a pure addition, but a replacement: Lose feats and replace them with boons.
PCs would not gain feats in place of an ASI, but instead would be granted boons by powers for their part in completing epic stories. It might be granted by a God, an Archfiend, an Archfey, a Genie, etc... or the product of self development - but the key difference would be that it would be more like found treasure - picked by the DM - than feats selected by the player. As a storytelling tool, and as a hook for adventures, giving boons is really cool. I do it now. Making it replace the role of feats would also help DMs balance the party power levels a bit more to help share the spotlight. If Bob makes an optimized combat PC and Doug makes a 'face of the party' PC with limited combat ability, this would allow the DM to limit how much Bob is able to keep focusing on combat, or Doug is able to focus on manipulating NPCs, and encouraging breadth of capabilities to allow PCs to participate in a wider range of activites in D&D.
So, "attribute scores that actually get used?"Roll under ability score for skills and ability check
Because the 4e swordmage is the best version of the class thus far.
Incidentally, I'm still convinced the 4e swordmage is good by accident: the nature of the gme prevented the designers form saying "just use wizard spells," which forced them to make actual swordmage spells. Enough for full class, and designed for that specific class. Therefore, it works well.
The issue with most existing gish options is you're either better off using your spells like a non-gish (ie, the best use for your turn as a sword bard or bladesinger is often "cast a ranged control spell"), or not using spells at all (EK, paladin). A dedicated class with it's own spell list almost has to solve this.
Give Humans subraces. The core human can have the +1 to two stats, a language, and a skill. The subraces can then branch out into things like personality, unique characteristics, geography, bloodline/clan, destiny, etc. We've got an elf for every biome, enough tiefling options to make Dr. Moreau blush, but only two boring (imo) options for humans.
Having almost no experience with Eberron I was mistaken in thinking all those marks were just feats with racial prereqs. Turns out the dragonmarks can be gained as feats while the other marks are variants or subraces. The more you know.Eberron provides 5 such "subrace" options for Humans: Marks of Finding, Handling, Making, Passage, and Sentinel.
Mine: This ^^ but for magic items. (It implies some sort of magic item ranking system that is more useful than rarity.)Mine: an effects based magic system. You can keep all the magic "flavor" but I would add a system not unlike Hero or M&M where you build spells based on effects and variables and the end result point cost determines the spell level. So fireball is fire damage, ranged, area of effect, increased damage -- or some such.
Keeping with this theme, I would add a magic system that chains, or builds on itself, as the spell user casts. So, it might slowly become uncontrollable, fizzle out, or (highest percentage), keep chaining and becoming stronger with each passing round.As a companion to the other thread: What would you add to 5E. Difficulty: it can only be one thing.
Mine: an effects based magic system. You can keep all the magic "flavor" but I would add a system not unlike Hero or M&M where you build spells based on effects and variables and the end result point cost determines the spell level. So fireball is fire damage, ranged, area of effect, increased damage -- or some such.