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General Tabletop Discussion
*Dungeons & Dragons
What size (thickness) book are you hoping the PHB, DMG, and MM will be and how much fluff do you expect?
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<blockquote data-quote="Stormonu" data-source="post: 6227247" data-attributes="member: 52734"><p>320 pages at least. There's a lot of stuff to cover.</p><p></p><p>Fluff-wise is hard to say. The 4E books felt like reading from an encyclopedia, too dry. But the descriptions of 5E's spells in the spell packet were too full of flowery verbage. For my buck, the 3E books had about the right balance. I also like the way Pathfinder introduces each chapter with a small story to accompany the chapter's picture. I'd like to see little sidebars like that through the rulebook - a story evolving in the margins in the PHB and DMG. Perhaps from the heroes side in the PHB, and from the villain's side in the DMG.</p><p></p><p>For me, the one book they have to get right, though, is the MM. My favorite is the 2E hardbound MC - mostly for the sheer number of monsters in the book. Though the combat section of the monster entries could often be tightened up, I like the touches in the ecology and habitat sections that often gave great ideas for how to incorporate the monster into an adventure. Save the encounter groups for the "No. Encountered/Organization" stat line.</p><p></p><p><Addendum> They should likewise make an abbreviated game, ala the old beginner sets of the 80's, and like the Pathfinder beginner box. Give folks a 64-page game that's reusable unto itself, or a stepping stone to the expanded version of the game. Definately don't make it the preview-to-play junk of the two 4E intro sets.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6227247, member: 52734"] 320 pages at least. There's a lot of stuff to cover. Fluff-wise is hard to say. The 4E books felt like reading from an encyclopedia, too dry. But the descriptions of 5E's spells in the spell packet were too full of flowery verbage. For my buck, the 3E books had about the right balance. I also like the way Pathfinder introduces each chapter with a small story to accompany the chapter's picture. I'd like to see little sidebars like that through the rulebook - a story evolving in the margins in the PHB and DMG. Perhaps from the heroes side in the PHB, and from the villain's side in the DMG. For me, the one book they have to get right, though, is the MM. My favorite is the 2E hardbound MC - mostly for the sheer number of monsters in the book. Though the combat section of the monster entries could often be tightened up, I like the touches in the ecology and habitat sections that often gave great ideas for how to incorporate the monster into an adventure. Save the encounter groups for the "No. Encountered/Organization" stat line. <Addendum> They should likewise make an abbreviated game, ala the old beginner sets of the 80's, and like the Pathfinder beginner box. Give folks a 64-page game that's reusable unto itself, or a stepping stone to the expanded version of the game. Definately don't make it the preview-to-play junk of the two 4E intro sets. [/QUOTE]
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General Tabletop Discussion
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What size (thickness) book are you hoping the PHB, DMG, and MM will be and how much fluff do you expect?
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