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General Tabletop Discussion
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What size (thickness) book are you hoping the PHB, DMG, and MM will be and how much fluff do you expect?
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<blockquote data-quote="Li Shenron" data-source="post: 6227259" data-attributes="member: 1465"><p>I was very comfortable with the size of core books in 3e, thus for me ~300-350 pages of each of the 3 corebooks or equivalently ~900-1000 pages for the core as a whole is the sweet spot.</p><p></p><p>As for fluff, it's complicated... I love fluff but <em>core</em> might be better off if conceived more as a toolbox. I don't think I really need <em>spell fluff</em> or <em>character "building blocks" fluff</em>, but OTOH I certainly need <em>monster fluff</em> and perhaps even <em>magic items fluff</em>.</p><p></p><p>It shouldn't go overboard of course. There is no need for habitat and ecology details for every single monster, especially since IMHO monsters are more interesting when they are more varied, and that includes not every monster having an ecology but instead some monsters having <em>unknown</em> origin or even totally unrealistic or nonsensical backstories (like in tales). I understand that some DMs want a "sensible" world where every monster has a place in the food chain and evolution chart, but for other DMs that can be terribly boring.</p><p></p><p>Often I think that what really captures me, is the kind of information that lies at the blurred boundary between crunch and fluff, i.e. something that is <em>usable</em> in the game but is not represented by numbers. For instance, description of monster <em>tactics</em>, not just for the combat phase, but also in a more general sense, how the monster should be played by the DM while in the other phases of the game.</p><p></p><p>So in conclusion, I'd like the fluff of the <strong>PHB </strong>to be mostly limited to races (but the current write-ups are more than enough for me), but I totally want the weapons & armors descriptions too. For the <strong>DMG </strong> I'd like some fluff for magic items. For the <strong>MM </strong> it's hard to tell, but enough fluff for each monster to be "droppable" into an encounter, adventure, campaign or fantasy setting with relative ease.</p><p></p><p>Also, they should not forget that the most effective "fluff" is the <strong>artwork</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6227259, member: 1465"] I was very comfortable with the size of core books in 3e, thus for me ~300-350 pages of each of the 3 corebooks or equivalently ~900-1000 pages for the core as a whole is the sweet spot. As for fluff, it's complicated... I love fluff but [I]core[/I] might be better off if conceived more as a toolbox. I don't think I really need [I]spell fluff[/I] or [I]character "building blocks" fluff[/I], but OTOH I certainly need [I]monster fluff[/I] and perhaps even [I]magic items fluff[/I]. It shouldn't go overboard of course. There is no need for habitat and ecology details for every single monster, especially since IMHO monsters are more interesting when they are more varied, and that includes not every monster having an ecology but instead some monsters having [I]unknown[/I] origin or even totally unrealistic or nonsensical backstories (like in tales). I understand that some DMs want a "sensible" world where every monster has a place in the food chain and evolution chart, but for other DMs that can be terribly boring. Often I think that what really captures me, is the kind of information that lies at the blurred boundary between crunch and fluff, i.e. something that is [I]usable[/I] in the game but is not represented by numbers. For instance, description of monster [I]tactics[/I], not just for the combat phase, but also in a more general sense, how the monster should be played by the DM while in the other phases of the game. So in conclusion, I'd like the fluff of the [B]PHB [/B]to be mostly limited to races (but the current write-ups are more than enough for me), but I totally want the weapons & armors descriptions too. For the [B]DMG [/B] I'd like some fluff for magic items. For the [B]MM [/B] it's hard to tell, but enough fluff for each monster to be "droppable" into an encounter, adventure, campaign or fantasy setting with relative ease. Also, they should not forget that the most effective "fluff" is the [B]artwork[/B] :) [/QUOTE]
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What size (thickness) book are you hoping the PHB, DMG, and MM will be and how much fluff do you expect?
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