xiphumor
Hero
LU added Engineering and Culture to the game, which I think was a good call, especially in Engineering’s case. However, the character sheet also left some blank spaces, which I normally just use for an extremely relevant tools (like thieves’ tools), but I imagine some of y’all have some additional skills that you like to include in your games, and inquiring minds want to know.
If anything needs to be broken up, it’s Perception. If CritRoleStats is anything to go by, Perception alone accounts for 31% of skill checks in the game. (The next highest is Stealth, at 19%.) That being said, having a single number for the Narrator to measure against for the purposes of stealth is probably preferable.
A Constitution skill would be nice so the outcome of a drinking contest wouldn’t be purely class dependent, but you get into the weeds of what that would be and how to differentiate it from a saving throw.
If anything needs to be broken up, it’s Perception. If CritRoleStats is anything to go by, Perception alone accounts for 31% of skill checks in the game. (The next highest is Stealth, at 19%.) That being said, having a single number for the Narrator to measure against for the purposes of stealth is probably preferable.
A Constitution skill would be nice so the outcome of a drinking contest wouldn’t be purely class dependent, but you get into the weeds of what that would be and how to differentiate it from a saving throw.