Remathilis
Legend
The spells that make high magic enthusiasts glee and low magic enthusiasts weep...
I noticed that when most people talk about problems of "high magic" they aren't as concerned about moment of prescense, horrid wilting, and mind blank as they are about teleport, raise dead, and meteor swarm.
So, what are the spells that make a DM's job difficult, requiring heavy amounts of DM planning, counterplanning, and winging it. Which have made D&D too fantasitical for many people's tastes?
If you think none of them are so bad, how do you live with scrying, invisibile, unkillable teleporting assassin mages? What tricks do you use to make the game slightly more sane and controlable at these super levels of magic?
NOTE: This isn't a thread to debate low vs high magic, just specific spells that give the DM grief, and the best ways to handle them.
I noticed that when most people talk about problems of "high magic" they aren't as concerned about moment of prescense, horrid wilting, and mind blank as they are about teleport, raise dead, and meteor swarm.
So, what are the spells that make a DM's job difficult, requiring heavy amounts of DM planning, counterplanning, and winging it. Which have made D&D too fantasitical for many people's tastes?
If you think none of them are so bad, how do you live with scrying, invisibile, unkillable teleporting assassin mages? What tricks do you use to make the game slightly more sane and controlable at these super levels of magic?
NOTE: This isn't a thread to debate low vs high magic, just specific spells that give the DM grief, and the best ways to handle them.