What Spells/ Items add non standard AC bonuses to your scores?

DarkJester

First Post
By non standard I mean things such as cover, Insight, Sacred, Profane, and Luck bonuses. Anything other than natrual, armor, deflection or enhancement really.

Trying to get a really high ac on a 10th level cleric.
 

log in or register to remove this ad


Uuuuh . . . The Psionic power Animal Affinity adds 1d4+1 Unnamed to a physical ability score. You could get a few Animal Affinity Tattoes.

That is, if your playing in a Psionic campaign.

-Jeph
 

Oh yeah, Haste adds a +4 Haste bonus. Not many people have heard of this little spell, spring a Haste Potion on your GM and he'll never suspect it. :D
 

Well let's see... There's a Relics and Rituals II spell that allows you to add your charisma bonus to AC and also makes people make a will save or refuse to attack you.

There's a Magic of Faerun spell that grants a +10 cover bonus to AC without hindering you.

There is a helmet in the Book of Eldritch Might which adds a +1 - +5 insight bonus to AC depending on the amount of gold you want to shell out.

Magic Vestment can of course give you enhancement bonuses to AC.

Amulets of Natural armor or a spell in Magic of Faerun can give you Natural armor bonuses.

There are psychoactive skins in the Psionics Handbook that add luck or natural bonuses to AC.

There are boots of speed to add haste bonuses to AC...

Rings of protection are obvious of course.. Though shields of faith are probably more cost efficient.

You can fight defensively for a dodge bonus to AC.

You can purchase a weapon of defending for an unnamed bonus to AC...

Dragonscale armor and shields from Quintessential Fighter will start you off at base AC 23 I think before you even really get started...

And depending on your domains there's much much more.
 
Last edited:

There's a spell in Magic of Faerun which makes non-magical metal move through you.

There's also a 1st level spell somewhere (Monte?) that causes the next attack at you to suffer a -20 penalty.

Of course, I think those are both wiz/sor spells.

Also, a Defending weapon will give you an AC bonus that stacks with everything else.
 
Last edited:

Jeremy said:
Dragonscale armor and shields from Quintessential Fighter will start you off at base AC 23 I think before you even really get started...

Bah! Use my rules. The AC bonus isn't as high (max 10 normal AC + 10 natural AC) but it's a mixture of normal AC and natural AC, and you get the new Elemental DR to boot. :D
 



(Psi)SeveredHead said:
Isn't there a sword that gives a +2 morale bonus to attack and damage? (And wasn't it unbalanced?)

Unless it's intelligent cheering you on "Go Torak, you can hit him. I believe in you." I'm not seeing it. :D
 

Remove ads

Top