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General Tabletop Discussion
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What spells should be dropped?
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<blockquote data-quote="Nadan" data-source="post: 9013758" data-attributes="member: 6875138"><p>I find pass without trace is... a tolerable necessary evil.</p><p>Here is my reason: When thing come to stealth, especially group stealth, the one decide success or fail isn't the rouge who is best at it, it is the shortest plank in the basket, aka their 8 dex tin can teammates. Now barbarian is good at stealth now thank to primal knowledge, you still have cleric, paladin and fighter(str). It's not like rouge can summon supernatural shadow to cover them, at least without a subclass focus on this kind of thing.</p><p>Rouge can scout ahead using their excellent stealth, but if thing goes south, nobody can save them. I think it is also the reason why player like throw their familiar to scout, cause they are expendable.</p><p></p><p>Edit: Plus it is on primal list, I am ok with it considering who can cast it.</p></blockquote><p></p>
[QUOTE="Nadan, post: 9013758, member: 6875138"] I find pass without trace is... a tolerable necessary evil. Here is my reason: When thing come to stealth, especially group stealth, the one decide success or fail isn't the rouge who is best at it, it is the shortest plank in the basket, aka their 8 dex tin can teammates. Now barbarian is good at stealth now thank to primal knowledge, you still have cleric, paladin and fighter(str). It's not like rouge can summon supernatural shadow to cover them, at least without a subclass focus on this kind of thing. Rouge can scout ahead using their excellent stealth, but if thing goes south, nobody can save them. I think it is also the reason why player like throw their familiar to scout, cause they are expendable. Edit: Plus it is on primal list, I am ok with it considering who can cast it. [/QUOTE]
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What spells should be dropped?
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