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General Tabletop Discussion
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What spells should be dropped?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9013963" data-attributes="member: 6704184"><p>Yep, and the thief is gonna pass most stealth checks anyway. </p><p></p><p>Hard disagree. I’d be fine with making PWT a ranger class feature in place of one of thier various bad class features, but it’s definitely a spell not everyone takes. Fireball only get picked IME by blaster-casters, wish is iconic and should be available to more characters, and healing word and revivify are basics. Like Counterspell, Detect Magic, Identify, and various others, they’re great examples of how a lot of spells should just be part of Spellcasting, gated by some sort of proficiency. Barring that, they can stay as common spells. </p><p></p><p>Spirit guardians is an iconic cleric spell at this point, so if it’s a problem outside of clerics, I’d make it cleric only before I’d remove it. </p><p></p><p>Tbh I want something like that to be a Rogue ability with no supernatural association. Like give me something like that as part of expertise for the rogue only. Maybe give the rogue has:</p><p></p><p><strong>Learn By Teaching. </strong>When you and at least one ally are making an ability check using the same proficiency, you can allow creatures up to your X* to use your skill bonus for that ability check, in place of their own.</p><p></p><p>*either 1, and then 2 when you get more expertise, and it’s at-will, or several allies and you can only use it a couple times a day scaling with rogue level.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9013963, member: 6704184"] Yep, and the thief is gonna pass most stealth checks anyway. Hard disagree. I’d be fine with making PWT a ranger class feature in place of one of thier various bad class features, but it’s definitely a spell not everyone takes. Fireball only get picked IME by blaster-casters, wish is iconic and should be available to more characters, and healing word and revivify are basics. Like Counterspell, Detect Magic, Identify, and various others, they’re great examples of how a lot of spells should just be part of Spellcasting, gated by some sort of proficiency. Barring that, they can stay as common spells. Spirit guardians is an iconic cleric spell at this point, so if it’s a problem outside of clerics, I’d make it cleric only before I’d remove it. Tbh I want something like that to be a Rogue ability with no supernatural association. Like give me something like that as part of expertise for the rogue only. Maybe give the rogue has: [B]Learn By Teaching. [/B]When you and at least one ally are making an ability check using the same proficiency, you can allow creatures up to your X* to use your skill bonus for that ability check, in place of their own. *either 1, and then 2 when you get more expertise, and it’s at-will, or several allies and you can only use it a couple times a day scaling with rogue level. [/QUOTE]
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Community
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What spells should be dropped?
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