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What spells should be dropped?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9013986" data-attributes="member: 6704184"><p>Maybe at AL tables and/or powergamer tables. </p><p></p><p>You see a small fraction of all the sheets in use, literally no matter who you are or what you do that puts “a LOT” of sheets in front of you. </p><p></p><p>I’ve run D&D at the public library, and at local events, and my D&D groupis actually an overlapping set of 4 different groups, and I’ve seen sheets with cookie cutter spell selection a vanishingly small number of items. </p><p></p><p>Neither of our anecdotes prove anything. </p><p></p><p>Only for the purpose of buffing up some of the least used spells that are seldom used because they don’t execute their fiction well. </p><p></p><p>Just don’t allow the Sim to make a Sim. Or more than one Sim of the same person will self destruct the older one regardless of who made it. Whatever. Having one simulacrum that costs 100g per hp to repair, 1500 to create, can’t regain spell slots, and can’t learn, just doesn’t seem all that OP to me. </p><p></p><p>If you need soemthing to nerf it, make it use the caster’s HP or HD in creation, and you can’t regain them while the sim exists. </p><p></p><p><img class="smilie smilie--emoji" loading="lazy" alt="😂" title="Face with tears of joy :joy:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" data-shortname=":joy:" /> Not gonna lie, I’d love that spell, if it were made for that purpose. D&D needs a group protection combat spell like that. Let those protected shoot spells and whatever else out of it, maybe high level version even trickles in some healing while inside, and incoming attacks are needed in some way, scaling with spell slot level. </p><p></p><p>I’d also love a similar but there-and -gone reaction version that is just like shield but for an area, makes a dome, spells are blocked unless the caster can overcome your spell DC with a Spellcasting check, “we can’t be touched for a few seconds or longer if the caster maintains it as an action and keeps concentration, making checks every time the dome is hit by anything” spell. </p><p></p><p>Maybe the protective dome has HP, and takes damage after the first round it’s up, and the caster has to use an action and make concentration checks to keep it going every time the dome takes damage, and can spend spell slots to “heal” the dome. </p><p></p><p>While I dislike the specific example, I agree with the sentiment. </p><p></p><p>I’d love it if they did that anyway. </p><p></p><p>This is why I like the idea of Rogue getting the ability to help while breaking the action economy when making the same check as another PC, if the rogue has expertise in the skill. </p><p></p><p>For the magic solution, I’d make PWT a ranger class feature that auto-scales with ranger level, keep it as a Druid spell but increase the level or make it a level-scaling spell, perhaps capping out with a level 6 casting being a group invisibility. </p><p></p><p>For general use I’d make the group check rules very clear and present in the PHB and maybe make helping others easier in a group check generally, but rogues with expertise do it even better.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9013986, member: 6704184"] Maybe at AL tables and/or powergamer tables. You see a small fraction of all the sheets in use, literally no matter who you are or what you do that puts “a LOT” of sheets in front of you. I’ve run D&D at the public library, and at local events, and my D&D groupis actually an overlapping set of 4 different groups, and I’ve seen sheets with cookie cutter spell selection a vanishingly small number of items. Neither of our anecdotes prove anything. Only for the purpose of buffing up some of the least used spells that are seldom used because they don’t execute their fiction well. Just don’t allow the Sim to make a Sim. Or more than one Sim of the same person will self destruct the older one regardless of who made it. Whatever. Having one simulacrum that costs 100g per hp to repair, 1500 to create, can’t regain spell slots, and can’t learn, just doesn’t seem all that OP to me. If you need soemthing to nerf it, make it use the caster’s HP or HD in creation, and you can’t regain them while the sim exists. 😂 Not gonna lie, I’d love that spell, if it were made for that purpose. D&D needs a group protection combat spell like that. Let those protected shoot spells and whatever else out of it, maybe high level version even trickles in some healing while inside, and incoming attacks are needed in some way, scaling with spell slot level. I’d also love a similar but there-and -gone reaction version that is just like shield but for an area, makes a dome, spells are blocked unless the caster can overcome your spell DC with a Spellcasting check, “we can’t be touched for a few seconds or longer if the caster maintains it as an action and keeps concentration, making checks every time the dome is hit by anything” spell. Maybe the protective dome has HP, and takes damage after the first round it’s up, and the caster has to use an action and make concentration checks to keep it going every time the dome takes damage, and can spend spell slots to “heal” the dome. While I dislike the specific example, I agree with the sentiment. I’d love it if they did that anyway. This is why I like the idea of Rogue getting the ability to help while breaking the action economy when making the same check as another PC, if the rogue has expertise in the skill. For the magic solution, I’d make PWT a ranger class feature that auto-scales with ranger level, keep it as a Druid spell but increase the level or make it a level-scaling spell, perhaps capping out with a level 6 casting being a group invisibility. For general use I’d make the group check rules very clear and present in the PHB and maybe make helping others easier in a group check generally, but rogues with expertise do it even better. [/QUOTE]
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