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*Dungeons & Dragons
What spells should be dropped?
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<blockquote data-quote="Yaarel" data-source="post: 9015338" data-attributes="member: 58172"><p>Me too. I look forward to how designers present the 2024 spells.</p><p></p><p>The designers are aware of the problems. Way back in 2014, they did a great job at removing all of the overpowered spells. There are only a few spells that turned out to actually be "broken", like Forcecage that many Fighter players rightly complain about being unfair. Maybe a few other spells are situationally broken, but they are happily rare.</p><p></p><p>Unfortunately, the designers left all the underpowered spells in place. And these are what require attention in 2024.</p><p></p><p></p><p></p><p>I am fine with that. If they intend to doublecheck and tweak every spell, to ensure it is competitive with the other spells in the same slot, that is great for the 5e game engine.</p><p></p><p>That would mean much rewriting. But it is rewriting that needs to be done anyway.</p><p></p><p>Since most problematic spells are underpowered, rewriting them means buffing their usefulness and effectiveness to become competitive in the given spell slot.</p><p></p><p></p><p>Compare the feats in the Players Handbook. They are all over the place, where some are clearly better than others. In my view, the "powerful" feats like Polearm Mastery and Greatweapon Mastery are what all feats should look like, because these are the few that are worth trading an Ability Improvement for. All the other feats are subpar and need a fix.</p><p></p><p>But by the time of Xanathars, the designers gained a feel for how the 5e game engine functions in the wild. The feats in Xanathars are more reliable in terms of power and usefulness compared to each other.</p><p></p><p>And by the time of Tashas, the feat design space is precisely excellent.</p><p></p><p>With this knowledge from experience, the designers need to revisit all of the feats in the 2014 Players Handbook and revamp them to make them comparably powerful and useful to each other.</p><p></p><p></p><p>The designers likewise need to revamp all of the official spells, especially the ones in the 2014 Players Handbook that are all over the place.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9015338, member: 58172"] Me too. I look forward to how designers present the 2024 spells. The designers are aware of the problems. Way back in 2014, they did a great job at removing all of the overpowered spells. There are only a few spells that turned out to actually be "broken", like Forcecage that many Fighter players rightly complain about being unfair. Maybe a few other spells are situationally broken, but they are happily rare. Unfortunately, the designers left all the underpowered spells in place. And these are what require attention in 2024. I am fine with that. If they intend to doublecheck and tweak every spell, to ensure it is competitive with the other spells in the same slot, that is great for the 5e game engine. That would mean much rewriting. But it is rewriting that needs to be done anyway. Since most problematic spells are underpowered, rewriting them means buffing their usefulness and effectiveness to become competitive in the given spell slot. Compare the feats in the Players Handbook. They are all over the place, where some are clearly better than others. In my view, the "powerful" feats like Polearm Mastery and Greatweapon Mastery are what all feats should look like, because these are the few that are worth trading an Ability Improvement for. All the other feats are subpar and need a fix. But by the time of Xanathars, the designers gained a feel for how the 5e game engine functions in the wild. The feats in Xanathars are more reliable in terms of power and usefulness compared to each other. And by the time of Tashas, the feat design space is precisely excellent. With this knowledge from experience, the designers need to revisit all of the feats in the 2014 Players Handbook and revamp them to make them comparably powerful and useful to each other. The designers likewise need to revamp all of the official spells, especially the ones in the 2014 Players Handbook that are all over the place. [/QUOTE]
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What spells should be dropped?
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