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General Tabletop Discussion
*Dungeons & Dragons
What spells should be dropped?
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<blockquote data-quote="Scott Christian" data-source="post: 9015456" data-attributes="member: 6901101"><p>All those examples I gave <em>can</em> be useful without permanence. The group of evil mercenaries marching that want firewood, the group of evil orcs marching along the road near the hobbit house, the soldiers marching past the canyon as it splits. Once any of these dangers pass, the dryad might gift something. The hobbit might go on to expand your reputation. The soldiers going by might allow you to run back out of the canyon and escape. All extremely useful for those situations. </p><p></p><p>I get you want it to be better. But better for your table will not always be better for other tables. </p><p></p><p>If that is what you want out of the spell, I know very few DMs that would say no in having your PC build, quest, or just have the spell how you want it. But right now, it fits the average table just fine.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9015456, member: 6901101"] All those examples I gave [I]can[/I] be useful without permanence. The group of evil mercenaries marching that want firewood, the group of evil orcs marching along the road near the hobbit house, the soldiers marching past the canyon as it splits. Once any of these dangers pass, the dryad might gift something. The hobbit might go on to expand your reputation. The soldiers going by might allow you to run back out of the canyon and escape. All extremely useful for those situations. I get you want it to be better. But better for your table will not always be better for other tables. If that is what you want out of the spell, I know very few DMs that would say no in having your PC build, quest, or just have the spell how you want it. But right now, it fits the average table just fine. [/QUOTE]
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Community
General Tabletop Discussion
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What spells should be dropped?
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