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General Tabletop Discussion
*Dungeons & Dragons
What spells should be dropped?
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<blockquote data-quote="Scott Christian" data-source="post: 9015484" data-attributes="member: 6901101"><p>It is literally language like that, that makes it so difficult to debate. You have already boxed in what an encounter is. Is Alarm, Burning Hands, or Charm Person more useful? The answer, obviously, depends on what the "encounter" is. If your idea of an encounter is always a fight, then that player should always have his PC pick Burning Hands. But for most tables I know, all of these spells could be useful during the adventuring day - or not. </p><p>You can try in your head or read the forums of optimization and see which spell is green or blue or orange or whatever. But that means very little to the table where orange and green and blue don't matter. </p><p>Again, this thread is about getting rid of spells. I say it's a ridiculous notion because each table runs things differently. And there are players that might choose the less "optimized green or blue" combo because they want to. And, of course, when they do that, they might create a memory. Something they, and only they have done. Not a lightning bolt nor a fireball, but something that they were able to use that they haven't seen before. And as far as I am concerned, making memories is what the game is about - not doing an extra d6 damage.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9015484, member: 6901101"] It is literally language like that, that makes it so difficult to debate. You have already boxed in what an encounter is. Is Alarm, Burning Hands, or Charm Person more useful? The answer, obviously, depends on what the "encounter" is. If your idea of an encounter is always a fight, then that player should always have his PC pick Burning Hands. But for most tables I know, all of these spells could be useful during the adventuring day - or not. You can try in your head or read the forums of optimization and see which spell is green or blue or orange or whatever. But that means very little to the table where orange and green and blue don't matter. Again, this thread is about getting rid of spells. I say it's a ridiculous notion because each table runs things differently. And there are players that might choose the less "optimized green or blue" combo because they want to. And, of course, when they do that, they might create a memory. Something they, and only they have done. Not a lightning bolt nor a fireball, but something that they were able to use that they haven't seen before. And as far as I am concerned, making memories is what the game is about - not doing an extra d6 damage. [/QUOTE]
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What spells should be dropped?
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