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General Tabletop Discussion
*Dungeons & Dragons
What spells should be dropped?
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<blockquote data-quote="Scott Christian" data-source="post: 9015492" data-attributes="member: 6901101"><p>I guess I play with good DMs then. Because there are many times when characters at our table had something perfect for the job, but it was masked in the setting and/or event and wasn't realized until later. The Gust of Wind when the Rhemorazz kept dipping themselves in water creating a cloud of steam in the cave so we couldn't see, and it used tremor sense comes to mind. Granted, she was a new player, but it was a great learning lesson. And the next time something similar happened, she was all up on it, saving the day.</p><p></p><p>And using a spell every other session (when a wizard at the levels we're talking about) is not favoritism. That roughly equates to 1/15 or 1/16 spells. Not to mention, there will be many times the player's creativity comes up with a useful approach that the DM didn't think about. </p><p></p><p>I really feel like all these approaches being taken refuse to acknowledge table differences, and again, myopically reduce these 1/15 choices down to a must have vs. want to have moment.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9015492, member: 6901101"] I guess I play with good DMs then. Because there are many times when characters at our table had something perfect for the job, but it was masked in the setting and/or event and wasn't realized until later. The Gust of Wind when the Rhemorazz kept dipping themselves in water creating a cloud of steam in the cave so we couldn't see, and it used tremor sense comes to mind. Granted, she was a new player, but it was a great learning lesson. And the next time something similar happened, she was all up on it, saving the day. And using a spell every other session (when a wizard at the levels we're talking about) is not favoritism. That roughly equates to 1/15 or 1/16 spells. Not to mention, there will be many times the player's creativity comes up with a useful approach that the DM didn't think about. I really feel like all these approaches being taken refuse to acknowledge table differences, and again, myopically reduce these 1/15 choices down to a must have vs. want to have moment. [/QUOTE]
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Community
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What spells should be dropped?
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