Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What spells should be dropped?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9015498" data-attributes="member: 6877472"><p>I'm not going to argue that a spellcaster shouldn't have a range of spells. But when the spells a given Wizard can have available at any given moment is harshly limited, and that Wizard often has to choose what spells they want prepared <strong>before</strong> they precisely know what the day's adventure is going to be like, what goes on their list? Armor or Tenser's Floating Disc? Invisibility or Rope Trick? Fireball or Leomund's Tiny Invincible Battle Bunker? Hallucinatory Terrain or Fire Shield?</p><p></p><p>The more options wizards have, the more this can actually lead to decision paralysis. And even if the "silver bullet" spell exists, does the wizard have it? Because again, there's an opportunity cost to the Wizard's spell acquisition, and so, quite often, a given Wizard only has a spell <strong>because the DM made it available to them</strong>, including the money and downtime to scribe it into their spellbook.</p><p></p><p>On the flipside, if the player insists on taking niche spells, sure, I can contrive scenarios to make them useful. But that's not going to happen every adventure. So I'll also contrive to let them find spells that would be more broadly useful.</p><p></p><p>Though I find this funny, since over the years, I've had a lot of DM's tell me that I'm bad for ensuring player choices remain viable. Like ensuring the Fighter who likes Pikes keeps finding magical Pikes instead of forcing them into the hard choice of having to use a magic Warhammer because that's the only magic weapon they found, lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9015498, member: 6877472"] I'm not going to argue that a spellcaster shouldn't have a range of spells. But when the spells a given Wizard can have available at any given moment is harshly limited, and that Wizard often has to choose what spells they want prepared [B]before[/B] they precisely know what the day's adventure is going to be like, what goes on their list? Armor or Tenser's Floating Disc? Invisibility or Rope Trick? Fireball or Leomund's Tiny Invincible Battle Bunker? Hallucinatory Terrain or Fire Shield? The more options wizards have, the more this can actually lead to decision paralysis. And even if the "silver bullet" spell exists, does the wizard have it? Because again, there's an opportunity cost to the Wizard's spell acquisition, and so, quite often, a given Wizard only has a spell [B]because the DM made it available to them[/B], including the money and downtime to scribe it into their spellbook. On the flipside, if the player insists on taking niche spells, sure, I can contrive scenarios to make them useful. But that's not going to happen every adventure. So I'll also contrive to let them find spells that would be more broadly useful. Though I find this funny, since over the years, I've had a lot of DM's tell me that I'm bad for ensuring player choices remain viable. Like ensuring the Fighter who likes Pikes keeps finding magical Pikes instead of forcing them into the hard choice of having to use a magic Warhammer because that's the only magic weapon they found, lol. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What spells should be dropped?
Top