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General Tabletop Discussion
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What spells should be dropped?
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<blockquote data-quote="Scott Christian" data-source="post: 9015570" data-attributes="member: 6901101"><p>I'm confused. The question is, are you, as a DM, going to tell the player not to take the spell? Are you going to coerce them into taking a different spell? </p><p>This apparent friction between players and DM is a rare gem in every D&D session I have ever played or seen with my own eyes.</p><p></p><p>Listen, I get what you are saying. But one spell out of dozens, one scene out of dozens, one DM choice out of hundreds during a small part of the story arc does not make for an aquaman situation. <u>It makes for a diverse and variety of encounters</u>. </p><p></p><p>The fact that a different spell (because that is what we are talking about) would have been better more times than this one that was useful only once or twice doesn't make it a worse spell. And the fact that it was useful once or twice doesn't make it an aquaman fallacy.</p><p></p><p>And we are in complete agreement here. I myself have not encountered this. But I have seen it. The tailoring of a story needs to happen naturally, in my humble opinion. Sometimes it happens, and sometimes it doesn't. I think there are many types of adventures to run, and character arc adventures can be fun. But I find the players enjoy the story more if their character bonds, flaws, and creativity are part of a living and breathing setting instead of the other way around.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9015570, member: 6901101"] I'm confused. The question is, are you, as a DM, going to tell the player not to take the spell? Are you going to coerce them into taking a different spell? This apparent friction between players and DM is a rare gem in every D&D session I have ever played or seen with my own eyes. Listen, I get what you are saying. But one spell out of dozens, one scene out of dozens, one DM choice out of hundreds during a small part of the story arc does not make for an aquaman situation. [U]It makes for a diverse and variety of encounters[/U]. The fact that a different spell (because that is what we are talking about) would have been better more times than this one that was useful only once or twice doesn't make it a worse spell. And the fact that it was useful once or twice doesn't make it an aquaman fallacy. And we are in complete agreement here. I myself have not encountered this. But I have seen it. The tailoring of a story needs to happen naturally, in my humble opinion. Sometimes it happens, and sometimes it doesn't. I think there are many types of adventures to run, and character arc adventures can be fun. But I find the players enjoy the story more if their character bonds, flaws, and creativity are part of a living and breathing setting instead of the other way around. [/QUOTE]
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